- Joined
- Jun 27, 2010
- Messages
- 2,707
I want to make an ability to the Archmage that is substitute to the mass teleport, I chose to be Ice Capsul (Ice Block)
description: Turns an enemy unit into an ice block, doing 20 damage per seconds for 20 seconds.
And I imported a model from the site(for the effect)
I used Breath of frost to customize it because it has DoT, It does not DoT . (maybe because of the PAUSE?)
Look at my trigger for the spell >>
PS: maybe the DoT doesnt work because of te pause? I dont know how to set a second effect,on the spell, like stun that does not interfere with other stuns on the map.
So basically the two problems are stun and special effect(the whole unit is in block (because the spell's attachment is only for 1 second))
description: Turns an enemy unit into an ice block, doing 20 damage per seconds for 20 seconds.
And I imported a model from the site(for the effect)
I used Breath of frost to customize it because it has DoT, It does not DoT . (maybe because of the PAUSE?)
Look at my trigger for the spell >>
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Cast cube
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Events
- Unit - Archmage 0001 <gen> Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Ice Capsul
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Actions
- Unit - Pause (Target unit of ability being cast)
- Special Effect - Create a special effect attached to the Center of (Target unit of ability being cast) using war3mapImported\ice cube.mdx
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Events
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palaIce
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Events
- Time - Every 0.14 seconds of game time
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Conditions
- (Paladin 0000 <gen> has buff Ice Capsul) Equal to False
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Actions
- Unit - Unpause (Target unit of ability being cast)
- Special Effect - Destroy (Last created special effect)
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Events
PS: maybe the DoT doesnt work because of te pause? I dont know how to set a second effect,on the spell, like stun that does not interfere with other stuns on the map.
So basically the two problems are stun and special effect(the whole unit is in block (because the spell's attachment is only for 1 second))