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Improve Custom Ability

Level 22
Joined
Mar 16, 2008
Messages
1,008
I made this custom ability but it doesn't "feel" right. The swing animation almost lines up with the damage. It's pretty good over all but I'm wondering if there's anything I could do to make it better.

  • Heroic Strike
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Heroic Strike (Channel)
    • Actions
      • Set VariableSet heroic_caster = (Casting unit)
      • Set VariableSet heroic_target = (Target unit of ability being cast)
      • Set VariableSet heroic_level = (Level of (Ability being cast) for heroic_caster)
      • Set VariableSet heroic_amount = (heroic_strike_base[heroic_level] + (heroic_strike_multiplier[heroic_level] x (Real((Strength of heroic_caster (Include bonuses))))))
      • Unit - Cause heroic_caster to damage heroic_target, dealing heroic_amount damage of attack type Normal and damage type Universal
      • Unit - Pause heroic_target
      • Special Effect - Create a special effect attached to the overhead of heroic_target using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
      • Set VariableSet heroic_sfx = (Last created special effect)
      • Countdown Timer - Pause heroic_timer
      • Countdown Timer - Start heroic_timer as a One-shot timer that will expire in 2.00 seconds
 
you can try insted of pause then make Countdown Timer - Star a 0.05 second one-shot timer or what ever the time need it or pehaps a stun i think it can pehaps make a better lines up try it out ther is also wait but i dont think that is the best optins
 
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