- Joined
- Mar 16, 2008
- Messages
- 1,008
I made this custom ability but it doesn't "feel" right. The swing animation almost lines up with the damage. It's pretty good over all but I'm wondering if there's anything I could do to make it better.
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Heroic Strike
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Heroic Strike (Channel)
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Actions
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Set VariableSet heroic_caster = (Casting unit)
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Set VariableSet heroic_target = (Target unit of ability being cast)
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Set VariableSet heroic_level = (Level of (Ability being cast) for heroic_caster)
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Set VariableSet heroic_amount = (heroic_strike_base[heroic_level] + (heroic_strike_multiplier[heroic_level] x (Real((Strength of heroic_caster (Include bonuses))))))
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Unit - Cause heroic_caster to damage heroic_target, dealing heroic_amount damage of attack type Normal and damage type Universal
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Unit - Pause heroic_target
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Special Effect - Create a special effect attached to the overhead of heroic_target using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
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Set VariableSet heroic_sfx = (Last created special effect)
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Countdown Timer - Pause heroic_timer
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Countdown Timer - Start heroic_timer as a One-shot timer that will expire in 2.00 seconds
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