Good evening folks. It is high time I submit my inquiry as to my troubles about the "Custom" ( I know the notion makes you shudder as much as I.) attributes of the Warcraft 3 World Editor.
Two things: (Hope this isn't too much for you to read. /crosses fingers.)
1. I made some new custom spells and abilities (For my personal enjoyment.) and for the most part. They don't work quiet as well as I had hoped. For instance. I made a spelled that was to resemble Cone of Cold (A shock wave type spell with the Crushing Wave animation.) spell. But for some reason the damage is set to the default Shockwave damage output instead of the improved custom damage values.
(For example. The spell is supposed to do 90 (level 1) but instead displays the damage as being dealt as 75.I'm starting to think the values are being reset somehow. The only thing I change was the damage output itself. The text description remains the same as shown here:"A cone of frost ripples outward from the caster, causing <AOsh,DataA1> damage [in this case. It's set to 90.] to land units in a line." But when I test it out. The text displays it as default Shockwave damage [75].)
Similar cases also included Bloodlust (I made it a custom Hero Ability.) and Command Aura (Also a custom Hero ability for a custom Hero I modeled after Lord Garithos called the Knight Captian. It should've been the mountain King's default Aura ability. Come on Blizzard! Why can the dwarf have some Aura love?) As well as a Crushing Wave based move called Hydro Blast (I decided to make an ArchDruid Hero with this ability. Again the damage is not being dealt. It's as if the values aren't being used when they clearly have been set. I've had to resort to copy/pasting Shockwave with Crushing Wave Animation just to make it work as intended slightly.)
Is there some way to make the custom spell work as intended? (Better if there is a form thread to point me in the right direction.)
And:
2.Is there anyway for the AI to use all the Custom Data I've created? Every time I've played I'm hoping for the AI to pop an Archer or a custom unit and use it's abilities/upgrades. I've even managed to fashion the Ranger Upgrade for the Archer (To work just like the Troll Berserker Upgrade. Same with the Axethrowers in another map. Only problem is that when I use the Berserker ability the sound doesn't work as often as it should. Their axes don't even glow like the headhunter spears do.) So far the only custom object I've seen it do was use the Regrowth Ability I gave to the dryads. (Dryads should auto heal. Night elfs don't have healing units and rejuvenation can only go so far.)
Again any help would be appreciated ( Also, Again if there's a forum thread that solves this problem [A specific thread that discusses this problem more thoroughly and/or in depth] that would also help me greatly.)
Thanks for taking the time to read this and I hope to get this issue resolved.
Two things: (Hope this isn't too much for you to read. /crosses fingers.)
1. I made some new custom spells and abilities (For my personal enjoyment.) and for the most part. They don't work quiet as well as I had hoped. For instance. I made a spelled that was to resemble Cone of Cold (A shock wave type spell with the Crushing Wave animation.) spell. But for some reason the damage is set to the default Shockwave damage output instead of the improved custom damage values.
(For example. The spell is supposed to do 90 (level 1) but instead displays the damage as being dealt as 75.I'm starting to think the values are being reset somehow. The only thing I change was the damage output itself. The text description remains the same as shown here:"A cone of frost ripples outward from the caster, causing <AOsh,DataA1> damage [in this case. It's set to 90.] to land units in a line." But when I test it out. The text displays it as default Shockwave damage [75].)
Similar cases also included Bloodlust (I made it a custom Hero Ability.) and Command Aura (Also a custom Hero ability for a custom Hero I modeled after Lord Garithos called the Knight Captian. It should've been the mountain King's default Aura ability. Come on Blizzard! Why can the dwarf have some Aura love?) As well as a Crushing Wave based move called Hydro Blast (I decided to make an ArchDruid Hero with this ability. Again the damage is not being dealt. It's as if the values aren't being used when they clearly have been set. I've had to resort to copy/pasting Shockwave with Crushing Wave Animation just to make it work as intended slightly.)
Is there some way to make the custom spell work as intended? (Better if there is a form thread to point me in the right direction.)
And:
2.Is there anyway for the AI to use all the Custom Data I've created? Every time I've played I'm hoping for the AI to pop an Archer or a custom unit and use it's abilities/upgrades. I've even managed to fashion the Ranger Upgrade for the Archer (To work just like the Troll Berserker Upgrade. Same with the Axethrowers in another map. Only problem is that when I use the Berserker ability the sound doesn't work as often as it should. Their axes don't even glow like the headhunter spears do.) So far the only custom object I've seen it do was use the Regrowth Ability I gave to the dryads. (Dryads should auto heal. Night elfs don't have healing units and rejuvenation can only go so far.)
Again any help would be appreciated ( Also, Again if there's a forum thread that solves this problem [A specific thread that discusses this problem more thoroughly and/or in depth] that would also help me greatly.)
Thanks for taking the time to read this and I hope to get this issue resolved.