- Joined
- Aug 9, 2011
- Messages
- 22
In the world editor I've made hydromancers a playable human unit. I've assigned them the slow, crushing wave, and polymorph spells. Now I want crushing wave to need an upgrade in sorceress adept training before it can be used. I've made a custom version of it in the editor and assigned it the tech requirement "sorceress adept training". Problem is it won't take that command. I can build it just fine, upgrade him just fine, and use his spells. It's just that crushing wave is available right off from the start as apposed to needing that tech upgrade. How can I get this to work the way I want to?