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[Solved] Having difficulties with spells (ability requirements).

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Level 3
Joined
Aug 9, 2011
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22
In the world editor I've made hydromancers a playable human unit. I've assigned them the slow, crushing wave, and polymorph spells. Now I want crushing wave to need an upgrade in sorceress adept training before it can be used. I've made a custom version of it in the editor and assigned it the tech requirement "sorceress adept training". Problem is it won't take that command. I can build it just fine, upgrade him just fine, and use his spells. It's just that crushing wave is available right off from the start as apposed to needing that tech upgrade. How can I get this to work the way I want to?
 
Level 26
Joined
Mar 19, 2008
Messages
3,140
There are three fields that manipulate ability's requirements:

Techtree - Requirements -> upgrades required
Techtree - Requirements (levels) -> upgrade's level required
Techtree - Checking (or something similar), if False requirements are ignored. Enter True in that field to make requirements be considered.
 
Level 3
Joined
Aug 9, 2011
Messages
22
There are three fields that manipulate ability's requirements:

Techtree - Requirements -> upgrades required
Techtree - Requirements (levels) -> upgrade's level required
Techtree - Checking (or something similar), if False requirements are ignored. Enter True in that field to make requirements be considered.

This worked perfectly. Thanks!
 
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