I am creating a new caster unit for my altered melee. The unit has the Hydromancer model ant is called Mage. His skills will be Firebolt, Frost Armor, and Crushing Wave (all spells are findable in the editor but I may change the numbers). From you I'd like to know in what order he should learn the spells (ex. default - Frost Armor, apprentice - Crushing Wave, master - Firebolt). If you can give an convincing explanation an not just a vote it would be even better and I will add you in the credits if I take your choice.