• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Does this kind of spell template exist in the game?

Status
Not open for further replies.
Level 6
Joined
Jan 6, 2010
Messages
118
I want a missile-type of spell (e.g Firebolt), but also one with an impact effect tied to it, so i can change the art of missile and impact independently. I don't have 100% overview of all spells in the game, but wondered if any particular spell could be used for this.

(If I use Firebolt and assign a special effect to "target art", it will happen instantly on not when the missile actually hits. )
 
If I could trigger an event on impact, it would be peachy! But I haven't found a way to make such an event using the GUI. Suggestions?

Making a new missile art would be outright fantastic, but I'm a dummy when it comes to this. And I don't have the time or resources to learn the deep secrets of the art just for this single spell. But with some help I could probably manage it. Can it be done in Magos' for example? And would adding the impact be a simple or advanced task?

Thanks for you help :)
 
Create a dummy-spell unit that does the work for you. Damage dealt by the dummy unit can be modified to link the level of caster, ability level etc.

Use the locust ability to make it unselectable and trigger it to die after attacking.
 
Well when the missile (if its Firebolt) impacts, then the unit should receive damage. If the unit receives damage, then it will trigger the "Unit takes damage" event. If you used something like "Acid Bomb" that inflicts a buff on the target then you can detect when a unit is damaged and whether or not it has the appropriate buff.

Once you come to a conclusion on whether or not the unit was affected by your spell you can play a special effect on the unit. There are damage detection systems that you can download that save you the trouble of making this, and have even more features.
 
Status
Not open for further replies.
Back
Top