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2 questions: stun effect imunity, DOT spells

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Level 12
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Aug 18, 2006
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1,193
1.
try making a trigger that checks every 0.05 seconds if a unit or unit type is stunned

If they are stunned, remove buff

2.
try making a spell based off Channel with Unit selection

when spell is casted, create dummy unit to cast the other spell made out of Shadow Strike
 
Level 6
Joined
Dec 13, 2007
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let me restate the second question:

Is there anyway you can make it so you can have 2 of the same DOT spells on one unit, im trying to make a Serpent sting, and a corruption spell, both are based on the shadow strike spell, i made them seperate abilities, and gave them seperate buffs, how ever one just cancels the other out : (
is there anyway i can make like 10 different damage over time spells with out using the same base spell like shadow strike.

and i tried that, but it still will mess up the other units cast time, even though hes stunned for .05 seconds, anything else?
 
Level 6
Joined
Dec 13, 2007
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213
Well, attach the effect you want in the target unit.
Do a periodic damage
Make a float text with the damage.

And you got a staking spell.

a little more specific please, can you copy a trigger in another reply so i can better understand how to do this?

And how can i go about doing that Dinuh? because i already tried yours O2, it works ok but it still interupts channeling.
 
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