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Dracrystalian Guardians

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Dracrystalian Guardians



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Number of Players: 1-8
Type: Single, Cooperative | Castle Defense
Map Size: 128 x 192
Tileset: Sunken Ruins

Rating: T (Teen)
It is still in alpha phase, bug is expected.






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It's been a year, after The Darkest Hours of the Guardians event. A destructive of world's elemental instability. Everything seems lost in Sanctenla Capital until a group of elite freelancer warrior grouped up and defense the capital restlessly while searching a trigger of this cataclysm, which seems to be a work of darkness forces. Those freelancers had accomplish, but disappeared as well. And being famed as Sanctenla's Heroes.

Year later, these heroes have been found, however with those darkness side.

Sanctenla, a most popularity forces now gathered both allies and spread some rumors to every corner of world to eliminate those freelancer.

Guides one of these freelancers and their army, creatures and human, against forces of light, Sanctenla. while defends a newly found Crystal inside Dracrystalian Fortress!

I'll rearrange this features and information soon.

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- 20 Wave, 4 Elite every 5 Wave which different each game.
- Recipe type upgrade so easy to combine with Recipe Assistance.
- Heroes are unique, ability are different and they can be improves differently.
- Potion System, a belt for more slot for item.
- Money distributing, do not worry for last shot, but last shotting will improve personal money.
- Auto Balance, more player the enemy will be stronger, less player they will be lesser and weaker but more gold.

- Cartiluss (Cannon) improved from DHoG (Darkest Hours of Guardians) no longer to insert ammo.
- Enemy Tactic, enemy will attack the castle a from a lot of direction, defensive need to be flexible.
- Cast Rate is coming back! used to believe the first map (DHoG) that can reduce cooldown. now even better, by reducing cooldown by percentage (same Attack Rate formula), now it also reduce animation speed! (equally to Warcraft 3 Attack Rate system) (picture at * in full details (old))
- Cooldown Indicator System, show by number, gauge. They not only shows cooldown but their also show hotkey of that ability.
- Combo System (aka Hits System) each damage done will increases hits which they will improves hero offensive power when they reach the certain amount.
- Defeats once main base (A Crystal) has been destroyed.
- Newbie friendly, just you know how to play Hero Defense (not AoS) or Castle Defense, you will easily play this map by watching in-game introduce cut-scene. (Even easier if you played DHoG once.)


(*)
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When playing the map will accumulate the points (pts) which can be used to unlock including, Attachment, Hero, Title, Special Item, Toys, Recipe, and more. Also save Achievement. (used +save and +load)
Save Code, if you are lazy to type, you can check a code at Warcraft 3\Logs\DCG Save Code.txt


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First time playing? Lazy to learn all new recipe? No more with this system where the shop will changes it page to component seller. Which contains all items requirement to mix the recipe.
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--->
recipe-2.jpg


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Morale is the most important in war, where this value is high enough it will increases offensive power including Attack Damage and Ability Damage (except healing) while enemy will be much more tactical and but if this value is negative it will be opposite, allies damage will deals less damage while enemy will be stronger but their tactics will dumb.
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Due to the castle have not much entrance, so enemy have making their way in by creating Bridge Rune which allows traveling upon the wall, this rune is invisible so they can only be seen by walking close enough (by hero) or using Echo Beacon. (Ward)
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Castle Wall are the best bet in term of defensive, for a mage or archer where they can attack safety, so to counter-exploit, enemy have design a weapon that can destroy a wall out of the ways, by planting a Defortification Beacon which will tell their cannon where to shooting at.
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Potion is a most vital part in combat, but if left in inventory they will waste their slot, so every hero have find a belt that can hold a potion up to 2 types and 64 pieces each. Which can be used by pressing F2, F3.
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Every 3 hero level, player can choose to increases specified status by 1 or some addon like movement speed. Every hero can learn an ability upto 6 ability from their 11 (exclude Ultimate) specialist ability pool, each ability can evolve at rank 4, improving specified power. Can remove an ability if it doesn't suit you.


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Non-Hero Unit will stay in group, each group contain leader and member, if group leader is dead, their member will be cramped, slowed and may not uses their ability.
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New Status which used in hero, including.

- Skill Power: Increases Damage from Weapon Ability.
- Spell Power: Increases Damage from Magic Ability.
- Cast Rate: Reduces Ability Cooldown and Casting Animation.
- Critical Chance: May Criitcal when deals damage or healing.
- Dodge: May dodge a damage.
- Block: Reduces Damage. (after armor reduction.)

And much more.


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Some strength hero may gains damage from agility or intellect, depends on their Damage Attribute.



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When hero doesn't takes damage for a brief preoid, their HP and MP will regenerate at quickly rate but when takes damage or attack, will enter Combat Mode where their regeneration stopped.


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Whenever hero HP reach zero, they will enter Incapacitated Status where they attacks really slow, lower damage, cannot use ability, cannot uses potion, received lesser healing effects. They can be revive by friendly hero (Attack them closely.)
Or they can help themself but killing some enemy.


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If some wave is boring for you to play, or just easy but lazy to wait, you can attack their enemy camp to make it end faster for a greater bonus.


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Each new game, almost everything will never stay the same, an enemy model, skills set, tactic will be changes. For example, 1st play Footman is Wave 1 but 2nd play Footman is Wave 16 or even no appearance.
Not mention to save system for unlocking.


Coming soon.




- Fixed Wave Tactics that causes map to be stopped.
- All Pts related stuff and Achievement now disabled for this version, until system changed or fixed.







----------Notice----------
- Save from older version cannot be load with this version.

----------System----------
- Fix a lot of bug that I forget to write them down.
- Hero Defense is now balanced and playable. (in both difficult and pts.)
- When choosing Hero and ability list in Inventory has been replaced with Interface - Command Panel which display same as Learnable Ability.
- Reduced preloading after the Ready and added the command +preload for toggling extreme preload.
- Choosing hero timer changed to 2 minture 22 seconds and more preparation timer before wave 1.
- Fixed Fatal Error when standing near Elite when it is recently spawned.
- New mode +shopping (+sp) for testing and buy Pts stuff. (no game play this mode)
- Changed HP, MP Regeneration, Critical Chance, Dodge formula.
- Elite in Hero Defense now attacking the Crystal instead.
- How to Play now Click those NPC for more informative.
- Shop now display what they sell on their head.
- Fix Arcane Vault unusable.
- Fix Block sometimes cause dead instead of Incapacitatite
- Reduced Damage from Cartiluss (Main Shot) against Elite.
- Crystal of Life no longer able to revive units while Elite is on field.
- Improved performance from Lightning and Healing (Chain stuff)
- Removed Leaks.
- New stats. Attack Damage Multiple which affects white Damage (Base Damage) by %.
- Changes Save now won't display code (But still save to .txt with same path) But if you cannot open that file or folder you can try +showcode to see the code.
- Changes all Pts stuff costs.
- More Pts from Achievement
- Fixed Save sometimes gives insane Pts.
- Fixed save is sometimes failure.
- Fixed Ram spawning in Hero Defense.
- Changed Morale Morale a little.
- Added more Max MP of Cartiluss to prevents using MP Dust for rapid firing.
- Fixed typo and grammar a little.
- Added Esc button function to Attachment Locate and Effects Selector.
- Fixed when Hero being chosen will now changed in color (in Hero gallery) to prevents confusion.
- Added tooltips in NPC Revival about how much Resurrection Power is used and Mercenary about shared food.
- Fixed Mercenary when Hold Position, a member can now be ordered to move around. (then Hold afterwards)
- Fixed leaver cause HP of Enemy units problem.
- Fixed Double Ramdom not working.

----------Enemy----------
- Added 10 more wave.
- Added 2 Elite.
- Changed AI and how Elite using their ability a little.
- Added Wave Tactic System which affects how they try to attacks Dracrystalian.
- Added Group Tactic: Player Hero Charges.
- Gives a chance to add Permanent Invisible to Assassin Group.
- Ram now longer try to attacks Crystal
- Fixed Wyfirm not try to transport deeper when Flag is occupied.
- Fixed being Hex causes EXP and Level not matching with others player.
- Fixed Naval Transport not count towards Wyfirm Achievement.
- Fixed some ability of Elite Blade Knight.
- Fixed when Wyfirm transports with full MP will affects with Healing Effects.
- Elite npow have 5% Evasion like all units.
- Enemy after Wave 6 is abit stronger.
- Reduced damage from Shockwave type shotgun abit.
- Added Resistance Aura to Boss ability list

----------Heroes & Ability----------
- New Pts Hero STR/STR, Xellion the Legion Devastator (Melee)
- New Pts Hero INT/AGI, Scaler the Lightning Slicer (Melee)
- New Pts Hero AGI/INT, Aerovle the Feral Hunter (Ranged - Artillery)
- New Pts Hero AGI/ALL, Ratart the Wolf's Clawer (Melee) -- Hero by [T]art (kaninhot004)
- Changed all DoT and HoT formula.
- Fixed Lifeflows Unity (Silver Mana Guardian) causing dead without Incapacitatite and now cannot link to Building.
- Remake Mana Gale (Silver Mana Guardian)
- Fixed Channel ability type not work properly.
- Fixed Base HP, Armor of Rogue Vampire.
- Nerf Rogue Vampire a little.
- Changed Acid Oil (Toxicant Fiend) to reduced Attack Damage Multiple instead.
- Remake Split Shot (Mystic Archer)
- Fixed Mystic Archer ability hotkey.
- Ability Tooltips now display which stats it's scaling with (Skill power or Spell power).
- Changed Silver Mana Guardian soundsets.
- Changed Crusade Knight soundsets.
- Fixed Taunt ability not working properly.
- Tooltips of some ability now easier to understand.
- Changed Tooltips of ability Evolution Type.
- Changed level requirement for ability advancement from Normal: 1, 50, 100, 160 Ulti: 112, 140, 170, 200 to Normal: 1, 50, 90, 130 Utli: 30, 70, 110, 150
- Fixed some ability not working in fog and Bridge Rune, Defortification Beacon.
- Fixed some ability with deactivate make hero uanble to move until Stop command.
- Changed every ability that used Skill/Spell Power to same multiple rate (except rank 4).
- Improved Base Attack Damage of Demonic Thaumaturge a little.
- Fixed Darkness Genesis bugged on some hero.
- Improved Darkness Genesis a lot.
- Fixed removing ability return more gold then it should.

----------Items----------
- Improved HP, MP Regen to matched current formula.
- Fixed some Item add or remove wrong Movement speed.
- Fixed Critical Orb gives Attack Damage.
- Improved and changed Scepter ([Spell Weave]) item line.
- Improved Duration of Flare Beacon and Echo Beacon a little.

----------Pts Stuff----------
- New 2 Achievement
- New 49 Title
- New 48 Attachment
- Changed Pts Special Item to Pts Effects with 18 Effects.
- Changed Title TTS-10 จาก the Wyfirm Master to the Teleport Master

----------Misc----------
- Fxied some ability now working aginst Elite.
- Fixed Tooltips.
- Terrain is abit more beautiful.
- Changed learning Ultimate icon.
- Changed Map Preview.
- Changed Load Screen.
- Changed some unused terrain to boundary (for now).
- Changed purchase hero model to Gold Coin.
- Fixed Orc Defender Aura not giving Damage/Healing done.



- Fix accidentally bug regarding different Potion type bough buy hero.
- Fix a potion when changing causes it to lost an ownership.

Should be no more bugs now, so I can move to extra contents and hero design.


- Fix E13 Elixir of Mastery for doing nothing.
- Fix T5-W15 : Wicked Sabre and T7-W32 : Icicle Longsword unable to attacks air unit.
- T6-W30 : Masamune (Split) not work properly.
- When removing F2-H08 : Bigger Healing Potion from belt, it will given wrong potion type.
- Fix healing over time (HoT) formula.
- Fix HoT tooltips.
- Improved Revitalize and Thorns of Life a bit.
- Fix icon of T5-R04 Insanity Signet Icon and T3-A03 Copper Brooch conflicts.



- Improved Demonic Thaumaturge abilities.
- Fix leaver related bug
- Potion now automatically put into the belt (F2, F3) if they're bough by hero.
- Fix a little bug.
- Fix typos.
- Fix Elite related bug.
- Player color in waiting room now rearrange to red at topmost and pink undermost


- Incapacitate not Invulnerable properly.
- Fix a bug regard player not choosing hero in time. (For sure this time.)
- Fix color of unit kill and boss kill in Multiboard.
- Flag gives more Morale while lost less morale.
- Elite not splash properly.
- Elite not knockback non-hero properly.
- Cost of Silver Mana Guardian displaying faulty.
- Fix some typos
- Hero now remove properly when player leaving the game while dead.
- Increased Mana Cost of Embrace of Death
- Increased Thorns of Life reflect from 30% to 60%
- Fix some issues where player contains "z" name, may generate an unusable code.
- Increased Regeneration of Stealth March
- Fix a bug when removing Stealth March.
- Changes NPC name.
- Fix You! do not sleep in the battlefield - Achievement #2.
- Fix Reversal Toxin (Aging Poison)
- Increased stanby time before Wave 1 by 30 seconds.
- Added 7 Title.


- Fixes bug regarding player not schoosing hero in time.
- Removed dummy tester for test version.
- Gush's Destroyer causes to lost too much morale.
- Changed shortcut url from .co.cc to .tk
- Leaver triggers not run properly.
- Reversal Toxin can causes negative Potion Multiple.



Hueter
FrIkY
Carrington2k
JetFangInferno
Hornm
DonDustin
xXm0rpH3usXx
Vuen
-SkatinG_CoW-
Sunchips
Chriz.
Dionesiist
Hamsta
LordT
HappyTauren
Debode
3segs Cube
Darkfang
Mr.Andrei
-------
Special Thanks: kaninhot004 (aka. [T]art)




Development Thread: Click Here


Keywords:
Dracrystalian Guardians, DCG, DG, DHoG, Darkest Hours of the Guardians, Hero Defense, Castle Defense
Contents

Dracrystalian Guardians (Map)

Reviews
17:12, 29th Aug 2011 -Kobas-: Status: Approved
Level 11
Joined
May 17, 2010
Messages
389
Indeed, very nice and decent description you have there.. and..

recipe-1.jpg


(21:32:25) -HellBreed-: lol
(21:32:27) -HellBreed-: back page?
(21:32:29) -HellBreed-: seriously?
(21:32:35) -HellBreed-: that should be previous

ROFL. Yeah, It should be previous and next page. Anyway, The description is eye-catching. I'll be testing it soon.
 
Level 7
Joined
Jan 9, 2010
Messages
339
Nice spells
Nice terrain
Exceptional gameplay
that is all i need to give a map 5/5. And this map deserves it, for making a genre that is generally boring ( hero defense ) into such a good map.
 
Level 5
Joined
Apr 19, 2009
Messages
165
whats with the footmen called Spider Crab Behemoth northeast of hero safe area ?

once my friend got bugged and kept degenerating in safe area and dying untill morale made us lose, can you fix this bug ?

could you allow a way to exit the crystal area besides main entrance for heroes because that area is sometimes clogged with creeps and it prevents exit due to pathing blockage.
 
Level 5
Joined
May 17, 2007
Messages
106
Map seems good but I don't like the team names, they're very messy and people will be like "WTF?", so please change it to something else more appropriate. The quality of the map is really good, game play mechanics are awesome as well. This map will be approved in its current state.

They are maps information, I feel it is better than Team 1: Host and Team 2: Players, right?

whats with the footmen called Spider Crab Behemoth northeast of hero safe area ?

once my friend got bugged and kept degenerating in safe area and dying untill morale made us lose, can you fix this bug ?

could you allow a way to exit the crystal area besides main entrance for heroes because that area is sometimes clogged with creeps and it prevents exit due to pathing blockage.

They're dummy target for test in test version, I somehow forget that I removed them, sorry for leaving them like that.

Degenerating in safe huh? can you explain abit more, are your friend just revive and lost hp to dead?

About more exit, that might encourage creeps dragging, so you have to warp only.



This map might at very low end spec (If you can't maxed everything in Video Option). my PC is about low-mid though.
----
Anyways, currently there's serious bug if playing full house, I'll upload fixed version tomorrow, I really sorry for not checking thoroughly twice. (Well, lacking tester.)
+ rep all here.
 
Level 11
Joined
May 17, 2010
Messages
389
I never had any problems with the game itself, just the grammatical errors and typos.
I really liked the game systems, they're all well made.
Also, The walls and the cannons give a nice touch to the game.
Other wise, a great game. I would play this more often if the typos were fixed.
 
Level 1
Joined
Feb 19, 2011
Messages
3
This Map Seems Great I Never Played A Map In History Of My Non-Member Me On Hive Which You Are The Greatest Map Developer I Have Ever Seen Exist You Kick Ass It Would Be Cool If You Could Make AI It Would Not Have To Be Smart And Nice Description And BB Code Usage You Get A 5/5 :thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up::thumbs_up: I Will Later Edit With The Gameplay :goblin_good_job::goblin_boom::thumbs_up::goblin_boom: >Awesome<

EDIT:Well Well Well The Damn Thing Just Doesn't Open I Go To It Noting In The Place You Select The Teams And I Click Start Game And It Just Goes Back To The Map Selection Screen
 
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Level 5
Joined
May 17, 2007
Messages
106
Thank you for kind your comment,

About typos and grammar, you can point them and show an example? I'm not quite strong in grammar.

@lenski7

Download a map again, I guess.

Edit: I found some non-serious bugs again, I'll update soon, maybe two or three days.
 

SpasMaster

Hosted Project: SC
Level 23
Joined
Jan 29, 2010
Messages
1,969
The introduction of the map impressed me!
I understood most of the things pretty fast.

The problem I really disliked was that when you are trying to learn an ability, the text is so big that it gets in the way of the leaderboards and you can't read it.

Otherwise nice and interesting map. Some things could be polished but with time it will get better. I am sure you will fix those things so here is 5/5!
 

sentrywiz

S

sentrywiz

I'm impressed by cdr system and the fight seems soo epic. Will give this a try very soon
 
Level 4
Joined
Nov 11, 2009
Messages
92
this is a great game but it could be longer, also the item system needs more explanation because only one of the people i was playing with understood it. also please fix the teams, and cause it to lag less on the loading part. i did really like the item system (recipe assistant should be in every map) and damage popups, and there were a lot of good items. a bug i noticed was the swordians slash thingy stopped activating after a certain time (all i had to do was relearn it so it was ok)
 
Level 5
Joined
May 17, 2007
Messages
106
this is a great game but it could be longer, also the item system needs more explanation because only one of the people i was playing with understood it. also please fix the teams, and cause it to lag less on the loading part. i did really like the item system (recipe assistant should be in every map) and damage popups, and there were a lot of good items. a bug i noticed was the swordians slash thingy stopped activating after a certain time (all i had to do was relearn it so it was ok)

Which item system I wonder?

in 91c i tried to attack mana orb to pull it but it did not work

Did you attacks the orb twice? it will follow upon first attack, (and applies a buff to you) attacking it again will cause it to stop.

And, I just played it last game without any bugs. can you give more details?
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review

so many things happening in your map dude! well I really like it so I'm gonna make a review for this


Dracrystalian Guardians v0.91d
General:

Originality-[10]
Triggering-[10]
Difficulty-[5]

Game Cosmetics:

Gameplay-[10]
Terraining-[10]
Synergy-[5]

Bugs-see information from below:

Map Score Overall-[50/50]

Overview:

[+] signs means there is something good within your work, this won't be part of the grading since this is just a good comment saying you made a good job
[-] signs means you must make something better or maybe an improvement of that part of your work
[bugs] won't deduct your score, however, will only show you some mishaps and low managing of some triggers,terrains,units etc.


Originality [10/10]
Note:
[+] I like it, your map is good, so many things to see, like an MMORPG like state but its a hero defense. nice work by the way dude!
Triggering [10/10]
Note:
[+] There is so many things going on I can't decide were to start, I really love those advance triggers so much I played it so many times, excellent!
[-] Although there is one trigger there that I hate so much when I play the map, its that "loading,,loading,,loading" sequel when in-game, its like your making a computer program compilation or something, dude this is the real deal not some nerdy piece of crap, no offense but try making a command that will show the intro or make a cinematic that can skip this part.
Difficulty [4.5/5]
Note:
[+] Even though the game is hard to start but really easy at the end, I'd say your map difficulty is explendid! your city defense is so long to get conquered by enemies but still doing a good hold on it, but some skills look so imbalance during my observations but then its for you to make those changes.


Gameplay [8/10]
Note:
[+] The game is fine to me, like every unit, part, region, etc, there is something going on, especially the items, multiboards, and much much more, I really like that, keep up the good work and make more!.

Terraining [5/10]
Note:
[-] Hey dude! everything works fine but all of a sudden, your terrain! the landmass, the walls, it looks so wierd! no hard feelings man, but you must make more detailed terrain than this version, well just a suggestion you can still make a new differences on your map.

Synergy [5/5]
Note:
[+] Since your game is so advance, ehem! only to me, I had no bad time reviewing your work, and all of it, damn good!


Well no bugs to see from now, but please dude, try changing that "LOADING" sequence, everything will be fine without it if your on the move, and some grammars and spellings are somehow wrong, you can spot it when your checking your map, and good luck!.

Total Score [42.5/50] Grade [93%]

congratulations, your map is for everyone to see, nothing bad or mishaps(well some of it) and no low managing of the game makes it good to start all over, I hope you can make another version with more changes, and good luck with your work.

happy map-making!
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
The intro part, its like making everybody lag when I tried playing it with my friends in both LAN and Garena [GG], maybe just make a command were every single player can go look for the intro instead of a massive lag, just a suggestion dude
 
Level 4
Joined
Jan 29, 2010
Messages
112
You should make it so that the number of lanes that enemies will come down will decrease the lower the number of players there are. A 2-man team or less can't defend enemies coming at 3 different places. And even so it's hard with 3-5 because some are basically soloing. Also, air units are OP, some heroes can't hit air. Make it so that their melee attacks can reach air.
 
Level 5
Joined
May 17, 2007
Messages
106
@Orcnet
I'll add a preload command to toggle a fully preload (massive lag) or brief preload (this is default.) upon next release. If toggled fully preload and introduction, a preload will be separate at each location introducing instead of one time massive lag.

@oldmilk
As you can see, sometimes if enemy try to focus in one wall, it will be much harder because you and NPC might get surrounded easily. Also, mercenary and scrolls might come in handy.
Air units and ships can be attack by melee hero if you have Blank Orb (sold in Weapon Shop) or any recipe contains Blank Orb.
 
Level 5
Joined
May 17, 2007
Messages
106
This version (0.95) there's problem in loading Pts stuff, it is recommended not to unlock any stuff right now. (Just save the Pts.) I'm currently looking the ways to fix this, should takes a 2-3 days.

Edit: maybe the end of may.
 
Last edited:
Level 4
Joined
Nov 11, 2009
Messages
92
I really like the map but my friend and I didn't level up or get any stronger, so it was mostly a stalemate but the enemies slowly advanced to our base. Also, the waves never advanced even though we kept on killing the creeps. My save code didn't work in this version, but that may be explained by you taking out all that points stuff. Anyways I hope you update this map because I remember the old version being more fun (we could level up...)
 
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