Moderator
M
Moderator
00:33, 31st Dec 2009
TriggerHappy:
Coding was good, and leakless. Spell is also nice.
TriggerHappy:
Coding was good, and leakless. Spell is also nice.
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(4 ratings)
ApprovedDescriptionSummons an orb of pure lightning, which flies in a straight line.
When an enemy unit comes near that orb, it will be damaged by the electric bolts of the orb.
Works with patch 1.24
MUI/MPI/Leakless
Idea and Creativity - 3.5 / 10
the units gets damaged before they are hit by lightning
Make spell recycling better like instantly recycling without waiting for all instances to finish
well, that should look like what? I don't know what you mean.
If - Conditions

(BL_Dummy[BL_Index[3]] is Unknown) Equal to True

BL_Boolean[BL_Index[3]] Equal to False
If - Conditions

(BL_Dummy[BL_Index[3]] is dead) Equal to True

BL_Boolean[BL_Index[3]] Equal to False
Set BL_Group[1] = (Units within BL_Range[BL_Index[4]] of BL_TempPoint[2] matching ((((Matching unit) is Unknown) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Owner of (Matching unit)) is
Set BL_Group[1] = (Units within BL_Range[BL_Index[4]] of BL_TempPoint[2] matching ((((Matching unit) is dead) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Owner of (Matching unit)) is an e
I didn't import the dummy model, cause I have imported one from another custom map, I thought they are the same, but it doesn't seems like that. The lightning ball shows up normally since I imported the model. Thanks!Did you import the dummy unit and the dummy.mdx file into your map?

