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The recent patch to 1.31 had, in the notes, a reference to new capability for custom scripts to detect when any unit is damaged for a trigger event. Does anyone know how exactly I would write such an event in custom script?
I've never used custom scripts for any player unit event; I've always used GUI. This is why I was asking, because so far, I've used actions to add an event to another trigger to detect unit damage. But I'd rather have a way to do this without needing an indexer. Thanks!
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