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- Dec 7, 2010
- Messages
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♦ Requiem of a Dream ♦ [Last edited - December 25]
Welcome to RoaD's official thread in HiveWorkshop. RoaD (Requiem of a Dream) is a new type of AoS map. Keep reading for further details.
TODAY: Not much going on today, no changes in the map and just 1 change in the thread; Happy new year logo!
RoaD thread navigation.
• Home
• Change-logs
• Stories
• Features
• Map details
• Media
• Downloads (locked)
• Other (locked)
Links
• The crew sign-up thread
Please note: RoaD is still under construction and so is this thread. If some links are broken or if some details are wrong, please let me know so I can change it. The dates in this thread are by EU time (Year/Month/Day-Hour/Minute/Second).
Return to "Home".
Change-logs.
Return to "Home".
Stories
• Chapter one
• Chapter two (locked)
• Chapter three (locked)

Welcome to RoaD's official thread in HiveWorkshop. RoaD (Requiem of a Dream) is a new type of AoS map. Keep reading for further details.
TODAY: Not much going on today, no changes in the map and just 1 change in the thread; Happy new year logo!
RoaD thread navigation.
• Home
• Change-logs
• Stories
• Features
• Map details
• Media
• Downloads (locked)
• Other (locked)
Links
• The crew sign-up thread
Please note: RoaD is still under construction and so is this thread. If some links are broken or if some details are wrong, please let me know so I can change it. The dates in this thread are by EU time (Year/Month/Day-Hour/Minute/Second).
Return to "Home".
Change-logs.
Current version | Last changes date | Type | Changes |
v1.0 | 2010-12-20 | Thread | Created the thread. |
v1.1 | 2010-12-20 | Thread | Created the "Map Details" part of the thread. Click here. |
v1.2 | 2010-12-21 | Thread | Updated the "Features - Spells" and the "Features - Heroes", with two new spells and a hero! Click here. |
v1.1.12 | 2010-12-22 | Map | Created more of the Outlander's terrain. I will soon make the "Media" section that will contain screenshots! Sorry for being so late with this... |
v1.1.13 | 2010-12-23 | Map | Created and almost finished (about 90% completed) the Banking system for the Outlanders! |
v1.3 | 2010-12-24 | Thread | I have just created the Media section in the thread! At the moment, there is a few screenshots but more will come! Click here. |
v1.4 | 2010-12-25 | Thread | A new spell (The gold is mine!) has been added to the Golddigger in the Spells section. |
v1.4Special | 2010-12-26 | Thread | Happy new year - Logo updated! |
Stories
• Chapter one
• Chapter two (locked)
• Chapter three (locked)
Chapter one |
Storyline - How it all began. Once upon a time, the Orcs had made a huge war against the humans. The orcs had camps in more than half the world of Warcraft. The humans however, had become allied with the Undeads, Nightelves and the forest creatures so that the Orcs could be defeated. Both the Humans and the Eleves understod that the Undead would see this as a chance to once and for all, make eternal darkness over the world. But the senitel had no other choice but to hope that they would be strong enough to defeat the Undeads if it was necessarily. In a small human village far from the main cities and Elve camps, the Orcs went to attack. The entire human village was burning and the Orcs built a fortress on the once human village. The humans wanted revenge, but if they would send soldiers to the fortress, they would have less powers to guard the cities. So they had to turn to the Outlanders. The Outlanders are creatures living in the wilderness forests and undergrounds. They are the centaurs, draenies, golums and all the other feared monsters. These creatures accepted the quest to destroy the fortress since many of the nearby Orcs had burnt down much of the forests and blocked the exits from the underground world. Now it is all up to you. Will you join The Outlanders and kill the Orcs and they're beasts? Or will you join The Fortress and burn down the Outland woods? Note: This storyline was made in about 10 minutes, it is far from finished. |
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Features
Return to "Home".
Map details.
Return to "Home".
Media
Return to "Home".
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Please note: The thread is not finished yet.
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Features
Systems | Spells | Heroes | The game | More... |
System features will be updated. |
Spell (1) name: Gold Drain. Spell icon: ![]() Spell description: The Golddigger greeds for the target's gold, causing him to drain (x) gold from the target per second. However, he's greed is so strong that he drops (x)HP/sec. Spell type: Magic. Damage (to self) type: Pure. Spell (2) name: Eyes on the Prize. Spell icon: ![]() Spell description: The Golddigger sets hes eyes on the prize, allowing him to teleport to the target, silencing and damaging nearby enemy targets. Spell type: Magic. Spell (3) name: The gold is mine! Spell icon: -not set yet- Spell description: The Golddigger never want to lose hes gold! When he uses this spell, all heroes in the target area will gain a debuff. If a hero with the debuff kills Golddigger, the killer wont gain any gold and the Golddigger wont lose any gold. If a ally hero kills a target that has the debuff, the killer gains some extra gold. Spell type: Magic. Spells features will be updated. |
Hero name: Golddigger. Hero model: ![]() Hero main attribute: Intelligence. Hero description: From the ancient Outland mountains, comes this rock golem. He was once a simple stone statue, but when the magician Murdon died in the mountains, hes life-force was sent into the statue, giving life to it. The statue had no clue of what powers he had gained, but when he found the magicians corpse and looted he's items, he understood that his mission in life was to be rich. He could not see anything else that gold, all rocks and trees, gold- the statue became the Golddigger. Movement speed: 290. Base physical armor: 4.2. Base magical armor: 4.5. Base damage: 64. Base attack speed: 2.3. Base mana-pool: 120. Base hit-points: 340. Base STR: 14 (+1/lvl). Base INT: 23. (+1.8/lvl). Base AGI: 15. (+1/lvl). Heroes features will be updated. | Game features will be updated. | Further (other) features will be updated. |
Map details.
Players | Map | Heroes | Spells | Size | Dates | Crew |
Max players: 12. Starting gold: 550. Difficulty: Medium/Hard (this is calculated by the difficulty of systems and spells). |
Map size: 180x192. Playable size: ~140x150. Sky: Optional. Fog: Optional. Creep camps: ~25. |
Heroes (ATM): 2. Max level-cap: 35. EXP range: 1200. Drop range: 90. Respawn time: 5(x50% of level). Bounty reward for hero kill: 190(+10%x2 of level). Gold loss at death: 190(+20%x2 of level). |
Spells (ATM): 4. Max spell level: 6. Max ultimate level: 4. Spells per hero: 5. Attribute bonus: Yes. Spell types: Pure, Magic, Physical, Dark, Fire, Poison, Frost, Time, Arcane. Armor against spells: Pure (unable to block), Magic (magic armor), Physical (regular armor), Dark (magic armor), Fire (magic armor), Poison (unable to block), Frost (magic armor), Time (unable to block), Arcane (magic). |
This may/might not be up-to-date. Current file size: 244KB/8MB. Imported files: 2. Terrain: 1% completed. Triggers: 8. Units: 1 placed. |
Dates are by YEAR-MONTH-DAY. Project started: 2010-12-19. Project deadline: 2011-02-20. Last changes: 2010-12-25. Next update: 2010-12-26. |
Project leader/founder: -Devinity- Secondary terrainer: nuuh Idea-head: Leak- Do you want to join the RoaD project? Send a PM to me! |
Media
Screenshots | Description |
![]() | This is the Outlanders starting location. And yes I know, flat and really few doodads etcetera. I basically just uploaded this image as a proof that I am working on the map |
![]() | This is a image of the new Banking System! It allows you to see who used the bank the last time, current gold, the team upgrades of units and building etcetera! |
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