- Joined
- Mar 7, 2009
- Messages
- 333
Incredible. Seriously... Plain sick.
This would kick so much ass with some serious FPS camera.
I really like the third screenshot
The angles a tad funny, but the positioning of all the doodads is just really niceThose plants and benches in the middle really give it that "Corporate" feel
Reminds me of the Shinra building from FF7
![]()
I just saw the reflection and just want to say that its amazing you are actually bothering to add such a thing to a playable map.
The ULTIMATE way to save doodads and cpu is to make different variations of the models, so that for example your straight pipes, wich keep showing up, can have an extra model variation consisting of two of the same pipe welded together (making a pipe twice as long). The poly count will be the same, but you will spare wc3 from having to calculate the coordinate of every single doodad, and that saves a lot.
Since you are using practically the same few doodads for a zillion uses, i would recommend tou to do this.
when it comes to the concrete block, you could actually make a model with four such blocks in it. Imagine that.
This map is going to destroy our computers as soon as we start it with the insane amount of doodads in it.
And this is all in one map?
A robot sent into the reactor itself has returned with samples of black, melanin-rich fungi that are growing on the reactor's walls.
That's from your site. Are you going to implement this? ^^