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Hey guys,
I need some help setting up a random region spawn. I want to achieve the following:
-Have an item (still have to make that item) spawn at a random location. I already set region(1)=spawnitem1 etc.
I just don't know how to do the next trigger. I looked up some links and they tell em...
Hi all, i was wondering if there is any way to set the damage done by an ability to be based on the number of units controlled (for example: 10 x number of unit). i've been trying since two days but i still cant find a solution (if any)
Hi all i am new on this forum and i am looking for help.
Im trying to create some kind of bard hero that have differtent activable auras.
I have created all the buttons that you can use to activate the aura you want and the triggers that makes you switch between them (it makes the pressed...
I can attach a video if it helps, but basically, if I fight my neutral hostile unit without taunting it, it will function as expected, casting berserk every X seconds and continuing to attack its target. However, if the unit was taunted before being ordered to berserk, it will still correctly...
I need some help with a squad type system, but I cant seem to get it to work, It works fine on a older map, but when I transferred the triggers/code and reworked it I still cant seem to get it too work.
Hello, can you help me create a trigger?
These are requirements to train units, their training and selection limit, that all this depends only on the level of a hero.
-First, each unit has a training limit of: Hero Level, for example, if my hero is level 5, the training of the unit or unit type...
So in TCW you can pick one of 4 factions (each based on an ideology) at your main HQ. To prevent people from researching all of the 4 factions I made it that when you begin researching one it removes the others, and when you cancel them, it makes it available to chose a different one.
As a...
I tried to make blink ability which damages all enemies near the target location of the blink, but everytime i use it, it kills me.
P.S i want to make the ability to deal 20% of my maximum/currect mana, but not sure how to do it.
I have an Engineer hero for the ability and Dummies also.
Goal: Oil bomb [AoE] that gonna deal damage per sec + slowing enemies attack and move speed, also the enemies gonna take more damage from fire damage/abilities
Also if it's possible, i want to deal damage x main attribute (Intelligence)...
if you are available, please do me a favor, would you make me a trigger; in a melee map, a trigger that makes my allied team into an enemy team. PLEASE HELP MEEEEEEEEEEEEEEEEE i'm an ignorant peasant!!!
Hello there, first-time poster here, but a long-time follower. I am currently working on an RPG style game where there is a quest where a town gets raided and you have to protect it for X minutes. I was adding in a side quest where you can help extinguish flames that were started in the...
I'm trying to create a quest where you have to get a certain amount of wood and then "bring" it to someone, so I want the quest to be completed once you enter a region and have the certain amount of wood, but I can't figure out how to create a condition that checks the amount of wood you have...
Greetings. I am still struggling to make an FPS camera for My puzzle map, I want to make it controlled by mouse, is it possible after the new patches? If yes, how? In advice thank you.
Hello HIVE
Yesterday i download spell from epicwar. The spell is flaming lasso but when i test the spell not work fine. I try edit trigger but i cannot solve i hope you can fix the spell.
Thanks for advance
This file
hello its been a long time since i opened my account in hive.
I need help with a trigger about creating a Zerg Hatchery. i know little about triggers and I've also checked out others like this. but, the only thing i found similar to what i want is Emperian's Egg Sack System.
difference is...
I need a trigger/event that checks a player's camera position. I want to change the camera distance (ik how to do this part) when the player hovers over the camera to a specific area of the map.
Any Ideas?
Greetings. I am learning JASS so I need a bit of help.
I am asking public to make Me a simple AI in JASS.
That way I will be able to much easier understand things and finish My map.
AI:
1. B and A in 180 r. while B is running "2" |then| Order B to attack A for 2s *.
2. B and C in 140 r. |then|...
Greetings. I made trigger and want it without memory leak if possible. I want to use same variables in multiple triggers. Also I want to make this works multiple times at once when needed.
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Transition...
Greetings.
I want to make ability that turns caster invisible and gives bonus movement speed, just as Wind Walk does.
When invisibility is stopped so is movement speed bonus.
Wind Walk has those things but looks like can't be for plying units.
Things that Wind Walk has but I don't want in this...
Hey Guys,
I found out that the "handle" type is the parent type of the variables you define in the Trigger Editor GUI.
JASS Manual: Types
It is also some kind of "pointer".
So I thought nice gonna use it like in C++ then:
Defined a variable with type ability (derived from: <-agent<-handle)...
What is wrong with my triggers? In game nothing happens.
I order hero that has this ability to cast "Mana Shield" when chosen on start of the game and that's works properly.
Hello, Im making a small RPG-Campaign, the first map will allow you to choose a hero (6 heroes). What triggers and variables do I make for game caches in transferring to another map? Do i just replace a unit in the 2nd map with the game cached Hero?
Camera Bounds, after a hero is chosen, what...
Anyone ever made a Trigger that made some AOE damaging spells have no effect on friendly ally's ? it doesn't seem to allow me to manipulate Rain of Fire and Blizzard in Targets Allowance :(
Hey i'm making a map where there's a lot of portals, and i like to make it more user friendly by every time you enter a portal the camera follows who ever enter the portal. thanks in advance :)
Hey guys! First time posting on the Hive so hopefully I don't screw anything up too much.
I'll get right into it- I'm trying to make a Bladestorm spell that can be toggled on and off, drains life as it's used, deals damage based off of an attribute, and heals the user every time it deals damage...
Alright so I have some ideas on changes to this unit to make it more interesting but I have no idea how to implement them. I want to make the Meat Wagon use corpses as ammunition that leave a corpse at the attack location (kind of like Disease Cloud). Now I have a few questions.
How do I make...
Greetings! I have two little, easy-to-solve, problem and I'm asking asking for help. I'm pretty sure that pure title explained it. I make trigger that unit spawn in region "1", and then second trigger when that same unit enters in that region attack-move to another but unit spawn and don't going...
Hi everyone, I'm attempting to make my first hero arena and I'm stuck on trying to make neutral creeps respawn only when there are no other units in the region. I've attached an image of what I have so far, I don't really understand why my condition isn't working, it always resolves to false and...
Hello, I am new to this site, please bare with me.
You know how in Starcraft you can see each individual units killing blows? Each unit in the game keeps track of their own personal kills.
I would like to create a system that would replicate this and take it a step further in Warcraft 3.
When...
For A Tower Defense map,
Any way I can make player owned units (player 12 specifically) drop gold as if they were creeps?
Do I have to find it in gameplay constants or do I have to set up a trigger?
Or something else entirely?
If I have a Sheep, its max mana is 100 and it has 1 mana/sec regen. When its current mana reaches, for example, 60. The player then kills the Sheep and the player gains 60 gold.
How do I make a trigger for that? Please explain with a STEP-BY-STEP guide.
EDIT: Garfield1337 posted a very logical...
I am planning on creating a roaming trade unit on my rpg map. This unit will have unique items for sale, have a squad of caravan guards, and will be killable. There are a total of 9 towns, with regions associated with each, that the caravan would travel to. What is the best way to go about...
I want the sound "shimmeringPortalBirth" to be played when a hero (Archimonde in this case) uses a certain ability (Dark Portal/ reskinned Pocket Factory in this case). I am using this trigger but the sound doesn't play anyway. The sound file is exported. Any ideas?
So I have this boss altered from the Forgotten One in the middle of my map. I also added 4 tentacles to it, making it look like this:
Now, This is a killable creep. But how do you make it so that when the Forgotten One is killed, the tentacles dies too?
Also, how do you make it so that if one...
Hello Hive,
I have made a trigger in my 3v3 map that changes the terrain fog for the player depending on what part of the map the camera is focusing on. The trigger works as intended but the problem is that it sets the terrain fog for all players and I want it to use the local player, is this...
I have really been trying to make triggers to work but I just keep hitting a wall with making them even when I follow step by step. So can someone please help me by making a map that has these things in it so I have them for maps I would like to make?
1. endless gold mine
2. endless tree...
I have really been trying to make triggers to work but I just keep hitting a wall with making them even when I follow step by step. So can someone please help me by making a map that has these things in it so I have them for maps I would like to make?
1. endless gold mine
2. endless tree...
Hey!
I'm looking for some help making a trigger, and I was wondering if someone could make something that uses the Wc3 Editor Triggers with minimal custom scripts that allows it to be possible to reward a HeroUnit EXP for completing the following tasks;
Constructing something.
Powerbuilding...
Hello
I need some help with a trigger i couldn't complete for an ability
The ability is target to a point
When cast it creates a dummy and pick one random enemy organic unit in a range (prioritize heroes) and starts damaging it every second
If the unit leaves the maximum area the dummy will...
Hi! I'm new with the World Editor and triggers, I need help to create a spell. it's a passive skill that auto fire missiles to nearby enemy.
Models: Siege Engine.
Thanks :)
Now is time to help me. I want make trigger that my building (Post Lantern) destroy after finishing reviving a hero. But something in second trigger don't working, please help me. Thank you.
First of all, Im not very active on hive and this takes away my first post virginity.
Secondly, my trigger knowledge is very limited, so pls give simple answers.
Main Problem - The game crashes when I cast 2 specific spells at the same time.
Other Problem (not important) - Spell lasts longer...
Ok folks, I need help. I need to make unit can train other units. I know how to make ability cost resources, but if I do this with ability I will not have normal training time, so please help.
Not important:
I try to make this, but nothing what I try works, then I try to find on internet, but I...
Hi! Okay so I'm making a personal dungeon-crawling map. I want two levers from opposite sides of the map and when both of them are attacked it opens a gate. I have no idea how to do this. I know it may have something to do with variables, but I don't know how to do those kinds of triggers. Can...
Hello, I am quite new to this site so I am sorry if I posted this in the wrong section. I was wondering if anyone could help me with some trigger work. I have created 4 mini bosses that when defeated I want to spawn a unit at a target location that when defeated as well drops an item that makes...
Hi Everyone,
I just got back into Warcraft 3 after like 8 years. I've been playing around with the editor making my own maps and such. I have this issue where once a unit triggers the gate to open it wont close. I have it set so that once the gate is destroyed the open and close triggers no...
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