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trigger help

  1. Gaudette233

    I Need help for my trigger concerning Militia units to work

    I am trying to make it so the Militia have damage dice and their size depending on their armors. For some reason, Militia don't count as ''Entering'' the battlefield when Call To Arms is being performed. What even are Militia? They also don't count as summons... What should I try to make it so...
  2. Dogcall

    [General] AI and Spells

    Hi all! Firstly, I'd like to apologise if this subject was discussed somewhere but I wasn't able to find it. If so, getting pointed to it would be highly appreciated! Now the crux of my problem. In a map of several Players and a Computer, there is a computer controlled building with abilities...
  3. PerPlumeShake

    [General] Movement speed control

    Hello guys, i was trying to make a "movement speed" control where if the unit's movement speed is greater then its default speed, increases "+ 150". but if it return to its default speed it resets to its default speed. Here's my trigger, did i did it right? MovementSpeedOnly Events...
  4. PerPlumeShake

    [Spell] Spirit Guards GUI

    Hello again, i would like to know how to do this ability. creates two units on the TUnit's sides and spin around, if TUnit is dead, they'll die also. the rest is on the image. hope you guys could help me with this.
  5. PerPlumeShake

    [General] Mana Cost Reduction of skills Using passive

    Hello, here to ask some question again. i would like to know how to make this passive where "when this passive is learned, decreases the mana cost of all of her skills in half of the original mana cost required for original skills for each each level of her respective skills." adding to that...
  6. PerPlumeShake

    [Solved] Single Target wait condition

    Hey guys, i would like to know how to do a single target skill that has a condition like this. TargetWait Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chain Lightning(1 target) Actions Set T_Unit[1] =...
  7. PerPlumeShake

    [General] Selection Function in Trigger help

    Hello, i would like to know how to make this. when casting spell, the owner of the T_unit(TriggeringUnit) will not be able to select it until the trigger orders it to be selected again. for example: the T_unit cast rain of fire, the player won't be able to select it until the rain of fire ends...
  8. PerPlumeShake

    [General] AttributeStatSteal_TriggerHelp

    Hello, I'm Trying to create an Attribute Steal(Passive Skill) where each hit of the attacker to the targeted hero, the attacker's attribute increases by 4 then the targeted hero's attribute decreases by 4 and has the limit of 50 attribute that can be stole from the targeted hero. if the attacker...
  9. PerPlumeShake

    [General] Dummy that moves to point from each attack of the range attacker

    Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the Range unit create a dummy(DagonBreath dummy) that moves to x point at x speed. From each attack of the Range unit does weather the Range unit attack becomes faster or slower, it won't create a dummy of the attack of...
  10. PerPlumeShake

    [Solved] About Metamorphosis

    Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the hero do the metamorphosis like this. Normally, user is melee and can cast the 1st & 2nd skill normally("Skills that requires triggers", you could take "Flash Attack" skill discussion as one of the materials it'll be...
  11. blobster

    Hero ability list

    Hello guys, is there any easy way to get a list of hero's abilities using GUI or script ? I know a solution using ability level check, but it is inconvenient because I have to go through and check the whole list of them, and in my map there are hundreds of skills. In my map a unit gets a...
  12. Barbafire

    [Solved] Random Hero Trigger Leak

    Hi for you, that is reading me. I'm in doubt about my random choice trigger and I'd like some help. For now. it is like this: My doubt is: How can I erase a hero from his variable, when another player picks a hero at the tavern? If I let the trigger as this, I can have a duplicated hero...
  13. RatzRatzzz

    Searching for many items quest

    Hi Everyone! I've been stuck on one question for a long time... How to make a Quest, the condition of which is to find items, but it doesn't matter in what order they will be found? In general, something like the search for ingredients for Chen's drink in the first chapter of the Horde Campaign...
  14. PerPlumeShake

    [General] Disable/Enable Ability <if>

    Hello I'm back for some question, How to make this: Disable- when skill has been used(i know this) Enable- Activates when cooldown is 0(i know this) and it wasn't silenced(i don't know this) Basically I don't that how to make "and it wasn't silenced" since it i do the if it has buff like this...
  15. PerPlumeShake

    [Solved] Custom Minimap Screen Preview Music Topic

    Hello, I was wondering how can i put Music in my Custom Minimap Screen Preview like this? I also remembered that dota has this also but I do not know how Credits to world editor tutorials for this img
  16. PerPlumeShake

    [Solved] Hostile behavior

    Is it possible to make a hostile fight each other if they are not the same type of unit? For example: Hostile Wildkin vs Hostile Spider Hostile Trolls vs Hostile Wildkin Hostile Spider vs Hostile Trolls
  17. PerPlumeShake

    [General] Skill Refresh Chance by only using Demolish Skill

    How to make a "skill refresh chance" where there is a chance that the triggering unit skill refreshes after being casted by only using the passive skill that has no buff like "Demolish"?
  18. PerPlumeShake

    Triggering Unit Being Slowed by enemy units question

    Hello guys, is it possible to make the Triggering unit still attack like his normal speed while it has the slow buff coming from it's enemies like being thunderclap, poison or any kind of skill that has slow ? If so, how to do it? Thanks in advance
  19. PerPlumeShake

    [Spell] Bird Launcher spell question

    Hello again, i would like to ask how to make a bird launcher spell just like this in Gui.? Hope anyone could help me with it. as the bird reached it's destination, the bird dies.
  20. PerPlumeShake

    [General] Imprisoning chains Lightning Effects loop question

    Hello, anyone knows to to make a thunder effects that connects like this where they could still move even they have that lighting effects?
  21. PerPlumeShake

    [Solved] Hostile Limitation

    Hello, can i ask how can i limit the hostile that has been created and roaming around the map by 10 and where it wouldn't affect a boss hostile? Hope anyone could help me with it
  22. PerPlumeShake

    [General] Revival System

    Hello, can i ask for help? How to make revival system in 2 types, Hope anyone could help me with it.
  23. PerPlumeShake

    [Spell] Triangle Dash Skill Help

    Hello sorry for bothering again, i would like to ask for help on how to make a triangle dash skill with no target point in GUI.? It was like this in this picture. Thanks in advance
  24. PerPlumeShake

    [Solved] Horizontal wall skill help

    Hello everyone, i would like to know how to create a wall just like from earthshaker's fissure but the difference is it was horizontal and can creates the wall from where you point to target with. it was like this from this image. Thanks in advance.
  25. OG-Panic

    Require Multiplayer Backpack system

    "Hello guys, I'm looking for a backpack system for my RPG map. I know there are several options out there, and I have already checked out quite a few of them. The problem is that most of the highly recommended systems are too expensive for my taste. I'm not a coding Guy, so JASS and all the...
  26. PerPlumeShake

    [Solved] Petrify Skill Help <GUI>

    Hello, I'm currently making a skill called petrify like Medusa but can also disable Bladestorm then petrifies the Bladestorm caster but i don't know how. The skill was not targetable btw. Thanks in advance :thumbs_up: Petrify Events Unit - A unit Begins channeling an ability...
  27. A_z_k

    [Trigger] Abillity like Necromastery

    Hey! I was creating an ability that increases the intelligence of my hero by 1 everytime he kills a unit, the trigger works fine but is not MUI at all, meaning if i kill more than 1 unit at a time the other effects will freeze. Any help with how i transform this into MUI? Thanks in advance...
  28. PerPlumeShake

    AI pick item/tomes when unit killed help

    Hello everyone, i would like to ask for your help if do you know how to make an AI pick a certain tome from the enemy hero they killed? thanks in advance
  29. gagnonr01

    Trigger Help

    Hi, I've played a few maps from the creators on Hive, and some have a function (think It's a trigger) which allows you to send all units via attack move. I searched the forums a bit and can't find exactly what I am looking for. Basically, I'm getting a bit tired of having to assign control...
  30. enevolous

    [Trigger] Attack-Move To issue.

    Hello! I'm new here, at least to posting, so I apologize if I format something incorrectly. - I'm also working on my first custom map, so maybe my problem is common knowledge. - Although, I will say I have looked at numerous threads, and only found solutions that add another 'problem'. I have...
  31. xploder7

    [Solved] Random N units from unit group help

    I have the below trigger that is selecting 3 random units around my voidwalker and spawns a dummy unit to attack them. The dummy unit / attacking works fine. HOWEVER I can't for the life of me get the "Random N" to stop selecting duplicate units. I tried implementing the below code to no avail...
  32. PerPlumeShake

    SingleTarget Airborne No Jass question

    Hello guys, i'm new here. can i ask how to make a "single target airborne" without using jass/script? Thanks in advance :thumbs_up:
  33. kattemissen

    Increase level of ability for an entire unit-type owned by a player

    So I have a map where each player is spawning waves of units and have the ability to upgrade these units. I want to have upgrades, which increase a level of an ability for all units of a certain type, so that upcoming waves spawn units with increased ability levels. Is this possible to do...
  34. Kapharna

    Fixing the trigger that changes a unit's position

    Hi there, Some of you have already seen me fooling around in the discord channel. But as this requires quite some attention, I thought it would be better to make a seperate post on this matter. To show you the issue, I first show what triggers I use and what variables are involved. I use GUI, I...
  35. Ruvven

    Create "Wild Grass" like in pokemon with random encounters?

    Hello there everybody I posted my 2 "somewhat" working triggers down below. What i want to achieve is like the feeling of pokemon wild grass where you click and randomly move within this area and then at random "clicks!" or "intervals (while moving only)" to sometimes hit a "random encounter"...
  36. Voltron212

    [Solved] Move entire Hero Inventory from one Hero to another

    Hello! I am creating a system for a TD where there are multiple builders, and the player eventually has the option of switching between each builder. I want to make it so when a player switches builder - their inventory also carries over to the new unit. All my builders are hero type as to make...
  37. Acolite333

    Help understanding AI and creating custom Scripts

    So I was looking at a few different guides and tutorials on how to create a custom AI for games, and I really want to make my own little mini campaign in Reforged for my friend and I to play. The only problem is I am a complete novice when it comes to AI scripts and a lot of the guides that I'm...
  38. Forbias

    Help With Victory Condition

    I've played Warcraft 3 many times but this is my first time trying the World Editor's Trigger Editor. I wanted to change the victory condition to when the player 1 reaches a certain amount of gold (say, 100,000) and then the victory screen appears. I can't seem to make it work. Can someone...
  39. Danath Trollbane

    Trigger causing lag and crashes in some cases

    Hi everyone, I've tried to fix the trigger below over and over again but can't figure out why it is causing so much lag/crashes. Thank you in advance!
  40. Meatsausage

    [Solved] Problem with spawning unit at target of replenish life

    Hello, i use the undead "blight" as an autocast for a healing tower. on heal chance to proc a dummy (at casters target, or target of ability being cast) that, then, uses tranquility. [edit: the unit keeps spawning at the caster] Why does the dummy not spawn at the target of ability being cast...
  41. Thepriest1750

    [Trigger] Trigger help defining with bounty of creeps for extra levels for the map Legion TD 3.42 unprotected

    Hello, I need some help with some triggers with Legion TD 3.42 unprotected. I have edited the Legion TD 3.42 unprotected map that I have downloaded (great map as most knows !) but my brother and i and a few friends play this map almost every week on lan and i found the unprotected one and we...
  42. jayjayduque

    Help for random sounds played when using spells.

    Hello, I wanted to create a spell that makes random sound quotes when it's being cast, but I don't know how to setup the trigger or the variables. I know a little about building triggers but when it comes to the variables, I'm kind of a newb.
  43. SirDragdord

    [Trigger] Self heal with animation

    Hello. I want to do self healing ability, that will stop you, play animation and then heal. I tried to do this myself (on GUI), but this doesnt work properly and play animation only if hero already stopped.
  44. Phyrus

    [Trigger] Problem with AI AOS Skill Trigger

    Hey everybody I need your help. At the moment I creating my version of DotA (with a template (Ai Basics) from aleksandarB ) and parts of the AOS AI System created by Shinji. When I play 20+ min I get this error: (sorry for my german/english mix editor I'm from germany ^^") I browse some...
  45. Katermukke

    [Trigger] Walkability Check, Spell not working

    Hello, im currently working on a spell that works like the forcestaff item in dota including a dmg part. If my hero has another spell learned (Charged) he is supposed to dmg every unit he passes. Since i dont want the player to use it over cliffs etc, im using @PurgeandFire Walkability Check...
  46. HerlySQR

    Problem with a trigger

    I create this trigger to acumulate items (I really don't want doing the powerup thing), I think it is ok but it just do until "remove item being manipulated" what am I doing bad? To understand I only have 10 types of items that I wanna stack saved in a variable called "Objetos_cargado"...
  47. TheFireMage

    [Trigger] Start Location Error

    Hello everyone, I have a trigger creating custom start units for players but, every unit spawns in the map initialization all was created at Player 1 start Location? I'm currently using patch 1.29 with WEX. I appreciate all helps. PEASANT Events Map initialization Conditions...
  48. TheFireMage

    [Trigger] Learn Spells in Spell Book

    Hello everyone, thank you for your time reading this thread. I made a spell book ability with 3 spells for all levels. However, players can only have 1 ability at level 1 and 2 abilities at level 2 and so on. But, spells contained will not be in order, rather, players can choose the spell they...
  49. XroaDaBro

    Gamble Ability

    Hey guys, I kinda need help with this ability that i'm making called gamble. I already got the trigger ready but whenever i test it, my laptop lags and the game crashes. Here is the trigger: What the skill is supposed to do is challenge an enemy hero to a battle. Upon casting 25% of your gold...
  50. TheFireMage

    [Trigger] Order unit to repetitively build

    Hello everyone, Today I make 2 triggers that makes units to start building and another one to make them repetitive building. But they don't seem to work. Units do nothing when the game started. And I want to avoid the hard way which is specifying a unit. There is only 4 units in the map but they...
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