Thank you for taking time to read my thread.
So, using Retera's Model Studio, I was able to get the weapon from the warden, but is there any way to make it into a missile and spinning horizontally or vertically?
I made an spell based in the Leech Seed of the Dota hero Rooftrellen
scope Quell initializer Init
private struct Heal extends Missiles
method onFinish takes nothing returns boolean
Hello! I just started experimenting with the editor for the first time in years. It's so exciting to open up the editor again, it confused me when I was a teenager but looking at it now it is incredibly powerful and intuitive.
I have a few questions. I was experimenting with making it so that...
Hello everyone, thank you for coming to this thread
I download a customizable effect (+ a tool) and I wanted to change color of the water elemental missile because it looks cool in different color. However, I do not know how. I read this thread but I could not extract the texture. Do you know...
I am trying to turn a mushroom into an artillery shell. basically what I need is a one of the mushroom doodads of the color scheme called AshenShrooms in the editor (the greener variation) scaled to a size that makes sense as an artillery missile, and given the death animation (+...
I have 0 knowledge of modeling, and am only asking this here bc it seems like it should be something super simple that even I should be able to do without getting deep into modeling. I have a unit model that I want to turn into a missile. all I want to do is add 1 animation sequence...
Is there a way to remove attack projectiles that's chasing a unit (for example if it's moved to another location)?
I've tried to hide the unit and then immediately show it, but this doesn't remove the attack projectile, only its effect later on when it hits the unit.
I want make a giant fireball spell, so I created a dummy and ordered to ground attack.
Dummy has missile of archmage
Scaling value = 10.0
Scale projectiles = true
But the size never changed.. no matter what value of scales or models
What is wrong?
I am creating a mage that heals allied units by attacking them.
I know how to implement it trigger-wise, but is there a way to change the model of the attack missile object editor-wise?
Response highly valued :)
So I am currently created a missile system which is supposed to help me create missiles for various purposes. The system runs specified trigger on "impact" making it usable for all kind of stuff. For example, the trigger makes the caster teleport on impact location, while having dmg at the same...
I tried using the Weapon Type - Missile (Line), but that just seems to damage units behind the primary target. How do make an arrow damage everything in its path to the primary target?
(My signature is ironic haha)
I have this missile (special effect), arc-projected to a point on the air. I'll just combine the target location z with the target height. I used this parabola function:
function Parabola takes real h, real d, real x returns real
return (4.00 * h / d) * (d - x) * (x / d)
// 'h' is the...
Here is my trigger
Hollow Cannon Damage
Time - Every 0.10 seconds of game time
Set temp_group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hollow Cannon Missle))
Unit Group - Pick every unit in...
I am making a shield throw ability and I think I have it figured out, but I need a missile model of a spinning shield. Preferably one that looks like the Blood Elf Lieutenant's Shield as I am using the Royal Captain as the model for the hero.
I am currently working on a war ship map where you will be able to battle other ships (NPC or players) to climb up the leaderboard ladder. I'll try to add a wave system with different kinds of ships you need to sink.
To my question:
I am trying to create a spell that will fire...
Just curious if anyone has created a missile system for Wurst yet, which is open for public use? Otherwise I would attempt to make one, since it seems like a pretty useful tool for quite a few maps. :)
Hi all, I would like everyone's input on this system I made. It's not entirely finished yet but it seems to be working very well so far.
Trying to get some input before posting it in the spells section.
TPMS Instant Cast
Unit - A unit Starts the effect of an...
I am making an ability which uses an arrow for a shockwave's missile, however the arrow seem to be attached to the ground. :xxd:
How do you make a shockwave's missile appear higher?
Changing the missile arc doesn't seem to work :(
Hello guys... I'm new to World Editor, can I ask how do I add a missile art to aoe abilities? I am making an ability where you throw a missile and it damages the targeted area (AoE). I already created the damage part but I don't know how to do the missile one.... Well, I'm a newbie and someone...