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[General] Way to scale missile-art(projectile)

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Feb 25, 2020
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I want make a giant fireball spell, so I created a dummy and ordered to ground attack.

Dummy has missile of archmage

Scaling value = 10.0
Scale projectiles = true

But the size never changed.. no matter what value of scales or models

What is wrong?
 
If I recall correctly, it's a bug that appeared in one of the recent patches; the "Scale Projectiles" field is set to False for all units that are created during the game. However, it should still work correctly for units that are initially placed on the map.
 
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