Hello everyone.
Currently I work on some pet project based on Warcraft 3, and I need help with the MDX format. I could not figure out, what is replaceable id used for?
This thread just gives common information, and this page gives me a hint that this is enum, but I still have no idea how to...
Hey, I have recently ripped a model from WoW. It is winterqueen model from latest expansion. And there is some weird bug, when I try to convert it to .mdx. In .mdl everything works fine (some animations are not as precise as they should be, but that is very often with wow models). The problem...
Hello guys, I´m "new" I was here long time ago (like 2005) but forgot my previous email.
I want to ask for your help, I´m trying to convert an .mdx model of a warden hero that I got from the internet but I´ve been trying a lot in the last weeks and I don´t stop getting errors from the .mdx file...
Hello, I'm new to the modeling scene and so far I've been having a lot of fun, but when recently I've become to see myself against a wall with certain situations I've encountered.
So I made a tauren wielding a 1h sword, gave him 2 new attack animations, (one from Grommash and one from an Orgre...
Hey Everyone! After searching far and wide for something that could do this, I'd finally come across a super helpful addon for Blender 2.79 that allows a very comprehensive import of an MDX file that appears to include everything from mesh, UV, rig/animations and even other nodes like attachment...
I have many custom assets I can light up the modding scene with, problem is that I can't get anything into the engine. I have no way of converting my stuff to the right textures and model file types.
How do I get my assets converted to the right file formats for the engine to read? Thanks
I tried myself and I somehow just ended up changing the model to the other tree as well?
o.O
This tree is breathtaking and I think everyone on Hive could benefit from this as well!
Not sure if you need and MDL or MDX so here's both lol!
I request a warcraft 3 uganga knuckles MDX file, i would find this very funny
he should have an alternate form with a bola so he can say, "I HAVE A BOLA" that he throws to knock enemies down
Model Credits: I do not own any rights on the attached Model, either the Creator of it is known.
Got the Model from http://chaosrealm.info/topic/11038294/1/
My Request: Repair Model and change its BLP file name to something more unique than "1.blp"
Used for: Multiverse RPG...
Hello, I have a 3d model which I uvmapped in blender and transfered over to 3ds max by fbx format.
The model is fine until I export to mdx with any mdx exporter.
I tried dex's exporter, mdx exporter and neodex on 3ds max 2009, 2010, 2014 and 2016.
All versions break the uvs, so when I open in...
Hey. I know there were ppl who had this problem (so like I do know...), I read those posts and still can't solve my problem. I tried to import 2 files (mdx and blp) - after this I saved map ofc like ppl advised, but... still my models can't upload, there are just green boxes and I have no idea...
Hi everybody! I'm working at getting some models out of Warcraft so I can 3D print them.
So far I have used the Model viewer to extract them. Then a .MDX to .obj converter that works well.
The only issue is I can only seem to get the default freeze frame animation exported. Which is kind of a...
I recently changed some of the blp locations inside of some mdx files with text pad and MdxPather and moved some file around inside the map. Now when I run the map everything will show up fine for a minute or so, and then some units and doodad textures will suddenly turn partially black. Does...
Hello,
Mdlvis can transform all the non-linear translations, rotations and scalings to linear.
My question is:can I transform all the linear rotations and scalings to linear translations?
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