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Hello!
I need to find a way to get upgrade(research) gold/wood cost. I know that there are exists: BlzGetUnitGoldCost, which works for unit only and GetAbilityLevelIntegerField.
The latter can be set to get "gold cost" of ability.
As i know functions like GetAbilityToolTip are used with units...
Rare pink hat, pile of lumber, medium grin, big eyes version
For sale for 13,000 gold and a virtual Metaverse liver.
50% of loyalties to @AdinizWarcraft , 6,500 gold and half a virtual liver will go to him.
Lich king helmet, double tower (arcane scout), gold pile, RARE green eyes, medium grin, Shrek background and Lordaeron Summer version.
For sale for 230,000 gold and all your moral rights within the Metaverse.
I don't know if this is the right Forum to ask this but:
- I am looking for a formula for calculating the unit cost of the first trainable non-worker unit (or the basic one, to be exact) in a standard melee.
Well, just a reference based on the gold cost for Footman and Grunt. Doesn't have to...
Hello,
Let me start off with that I have almost 0 knowledge about map editor.
I m wondering if it's possible and if someone is able to create or guide me through the process of creating a worker count on gold mines like on this screenshot!
I would really appreciate all the help!
Thank you...
I've modified a haunted gold mine a little bit, mostly cosmetic, but i've also modified it's abilities. Now every time i build this modified haunted gold mine, the gold mine it's built upon resets it's gold value to zero, and when i cancel the modified haunted gold mine's construction progress...
Hey there,
For an altered melee I'm working on I'm giving one of the heros a spell where he makes gold-sapping wards.
I'm trying to decide how much gold per-second they steal from nearby players (you put them near buildings and they steal gold from the owners of the building). i want this to...
Can someone tell me why this doesn't give any gold when a unit is killed by this method, despite it clearly saying "The source unit gets credit for kills resulting from this damage" please? This is the trigger:
SC SkyBarrage
Events
Unit - A unit Starts the effect of an ability...
Hi whoever will listen :)
I have tried since last summer to get a proper system to pool resources like gold and lumber. I have tried to use the triggers made on this site, triggers from google, and from youtube, but of no success. I have 4 positions: pink (08) maroon (13) navy (14) and emerald...
Hey, so basically I want to attach the harvested gold to a peon unit, without it actually harvesting anything. I'm currently using a trigger that repeats the "Walk Gold" Animation every 0.06 seconds but that has weird side effects. Thanks in advance!
edit: I found out how it works (add...
I want to make a map where I have workers mine gold from a gold mine and bring it to a storage. And then I would use a different worker type to take the gold from the storage and return it to a town hall. If it helps I found a map from user DragoonZombie that makes gold mines not explode when...
It's that time of year folks!
ThE tImE wHen EvErYtHiNg GoEs JuSt rIgHt
That time of year when HerrDave needs help scripting something that is simple in his head and is like-- friggin' impossible for the Wc3 Engine...
Is there a way to detect when a worker has resources via trigger or other means? I've tried "when unit casts/channels ability" on Harvest but it doesn't work.
Ultimately I just want the peasant to drop gold/lumber if it's killed while carrying it.
Hello! So I have this problem that I just can't solve. I have searched and I have tried different things but nothing works.
My goal is that every time an item of a specific type is placed withing a building, it adds 10 gold to a periodic income for the player that owns the building.
Item...
Hi. I'm currently trying to create a neutral tower that exists on the map from the get go. If you approach this building you can press a spell. This spell will make the buyer the new owner of the building, and I'd actually like for the building to "forget" the spell after the purchase has been...
I am trying to experiment with long-range mining whereby:
-workers walk a longer distance to the gold mine
-workers return the gold to the nearest town hall structure
However, it would seem that although this seems to work, once I build a new town hall further in distance(and displacement)...
Hello friends, so I want to create a custom gold mine, which workers will mine 25 gold per trip from it, while keeping the 10 gold per trip standard mine, similar to Starcraft's rich mineral patches and I need some help.
So I copied the mine into another unit. And I also copied the abilities...
Hello, my brothers! Could anyone recommend me some model of holy staff? a staff of bishop, priest or related to sacred magic, preferably of gold color ... Thank you!
Hello and sorry if this has already been answered somewhere but i couldnt find anything. The idea is to make a trigger that will give gold passively every X seconds when an ability is leveled. I tried basing the trigger on the one people use for getting income from X amount of buildings by...
I been looking around for a couple hours and i don't seem to find this model.
I wanted to have a treasure goblin (Diablo) walking around in my map i had everything ready but i still need a model (bruh).
If someone knows where to find one or make one, it would be REALLY helpfull, thanks in advance.
(Short version: How do I make a gold mine, for example, give lumber instead while also having another gold mine unit-type that actually gives gold?)
Hi! I've been trying for a while to make 3 different resources, which are all mined at a "gold" mine, (meaning they have different models and...
how do you make a trigger which add your gold/lumber, based on the trained unit gold/lumber cost?
example:
event - unit finishes training a unit
condition - unit type of trained unit equal to peasant
action - add [trained unit gold cost] to player current gold
action - add [trained unit...
It's possible to build the (custom-made) building called Gold Drills if you own the (custom-made) Goblin Worker Unit. These Gold Drills can only be build on the gold-containing terrain which is the brown spots on the ground in the picture.
A screenshot of the map Divided Lands.
Hey! So basically I need help in knowing how do I set the AI worker units to only mine 1 gold from the gold mine and yet still return 10 gold, similar to the blizz campaigns. I think I saw in before in the gameplay constant once or maybe i was hallucinating.
Would greatly appreciate help!
Hello Everyone,
I am making a map that where heroes band together to farm creeps. However, i have had a quick question about distributing bounty. In "Tides of Blood" a player can just be near a lane and hostile minion deaths would give gold (+include Bounty Effect). To praise it even further...
I've been working on a system to make peasants and peons drop their gold-sack upon death. It is a little bit flimsy in my opinion as there is no way to detect the moment that the harvest/resumeharvesting order is completed, still I am happy enough with what I have to consider implementing it...
Hello !
So...I want to know if it is possible to change resources names and icons ( gold and lumber ) for each faction ?
I want to make a demon faction and they would need Souls instead of gold but if I play as another faction to need something else instead of gold.
Like :
Demons - Souls and...
my workers got the ability to mine gold and they get +1 now
in a building i want to have something to buy for lets say 50 g and after this is finished my workers mine +2 gold (and maybe wood )
i dont know how to .... do i need triggers for this or these expansion stages ?
Hey there,
I'm working on a map idea set beneath the earth, where you have to harvest Stone (a replacement for lumber) and Ore (a gold replacement). I can easily change lumber to stone, that is no issue at all as it's little more than a few model and text changes, but it is gold that I'm having...
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