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desync

  1. Woodenplank

    [Crash] Desyncs on map start

    Hi - I recently released the alpha version of my new map - but people tend to desync on start. This never happens in singleplayer, not even when playing it on Battle.net (with computer enemies). Not everyone desyncs though. Yesterday I tested the map with 5 other people - 3 of whom desynced...
  2. FlameofChange

    [Crash] It desync even if there's nothing to desync

    Hello there. I got from the 1.28 desync in my map which drives me crazy. - 1) Everything works fine until a second player pass the age II. Then it desync from instantly to minutes after. - 2) It drops at least one player. - 3) Local, hosting bots, regular hosting doesn't matter it still...
  3. troylowyee

    Desyncs and Lag on my map

    Attack Of The Lunatics 0.62e Defeat The Kodos 7.70c Both of my map were previously rather healthy but after the 1.30.2 patch, it caused a desync at certain specific times and even a terrible amount of lag on my first map. I have tried fixing memory leaks but im not sure what are the problems...
  4. Paddy

    [Trigger] Desync problem with simpel Trigger

    Hello, I have a small problem with one trigger. This trigger makes people desync, but I can't figute out why Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Select spawns (Neutral Hostile 1) Actions Selection - Select (Units within 2000.00 of (Position...
  5. Poruft

    Desync Safety of BlzSetAbility..() functions

    Does anyone know if things like if (GetLocalPlayer() == p) BlzSetAbilityIcon(abilId,icon) BlzSetAbilityExtendedTooltip(abilId, tooltipExtended, 1) BlzSetAbilityTooltip(abilId, tooltip, 1) will cause desyncs? I'm interested in changing ability icons/text for different players, but I...
  6. biridius

    Desync

    My map desyncs but the only places using GetLocalPlayer: 1. change unit transparency 2. change texttag text 3. show/hide multiboards 4. set camera distance, target, etc. 5. create and show a fade filter Which one of these could it be? The map triggers are here, they are in cjass (ignore the...
  7. Adorm

    Desynchronization

    Hey All, I've been having really severe problems with De-Syncing in Warcraft 3 recently. Does anyone know a workaround to fix such a problem? I'll be in the match or a custom game for a few moments (5-10min) then randomly disconnect. Sincerely, Adorm
  8. FlameofChange

    [Crash] Persistent desync at early-game Age of Humanity

    Hello there. I got from the 1.28 desync in my map which drives me crazy. - 1) it happens quite randomly, but only once by game. - 2) It drops people which - 3) It happen when i host it with my computer even with ENT and MMH bots - 4) There's not GetLocalplayer() in my map - 5) Even at 2 or...
  9. DracoL1ch

    [JASS/AI] Strings table and misunderstanding of caching concept

    WC3 written on C and uses typical caching method when it comes to strings. Every existing string being cached into virtual table which may improve mem use while working with tons of strings with the same content. You can learn more about it over the internet. I've been using async strings in my...
  10. Swan

    [Solved] Profligacy Desync

    So I'm updating the old Profligacy ORPG but I seem to have introduced a desync bug somehow. It occurs as soon as the map starts if any players have played something other than Profligacy without restarting Warcraft. I've also had reports of delayed desyncs in other maps after having played...
  11. nicolas97p

    Desync in custom map

    Please help me solve the issue with my map! The thing is that I've made a map called "Medieval Invasion" which I've played several times now online. But somtimes people desync for no apparent reason, but not all (mostly 2-8 players). I have tried looking for the issue but I can't manage to find...
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