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desync

  1. FlameofChange

    [Crash] Persistent desync at early-game Age of Humanity

    Hello there. I got from the 1.28 desync in my map which drives me crazy. - 1) it happens quite randomly, but only once by game. - 2) It drops people which - 3) It happen when i host it with my computer even with ENT and MMH bots - 4) There's not GetLocalplayer() in my map - 5) Even at 2 or...
  2. DracoL1ch

    [JASS/AI] Strings table and misunderstanding of caching concept

    WC3 written on C and uses typical caching method when it comes to strings. Every existing string being cached into virtual table which may improve mem use while working with tons of strings with the same content. You can learn more about it over the internet. I've been using async strings in my...
  3. Swan

    [Solved] Profligacy Desync

    So I'm updating the old Profligacy ORPG but I seem to have introduced a desync bug somehow. It occurs as soon as the map starts if any players have played something other than Profligacy without restarting Warcraft. I've also had reports of delayed desyncs in other maps after having played...
  4. nicolas97p

    Desync in custom map

    Please help me solve the issue with my map! The thing is that I've made a map called "Medieval Invasion" which I've played several times now online. But somtimes people desync for no apparent reason, but not all (mostly 2-8 players). I have tried looking for the issue but I can't manage to find...
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