- Joined
- Feb 8, 2015
- Messages
- 741
Hello there.
I got from the 1.28 desync in my map which drives me crazy.
- 1) Everything works fine until a second player pass the age II. Then it desync from instantly to minutes after.
- 2) It drops at least one player.
- 3) Local, hosting bots, regular hosting doesn't matter it still desync
- 4) There's not hazardous GetLocalplayer() in my map
- 5) Even at 2 or 24 players it happens the same
- 6) It's almost systematic, it's rare to get a non-desyncing game, but i still don't know why they are spared.
- 7) I've done some optimizations. There's no any leaks and it still desync.
- 8) I don't use widgitizers
- 9) I don't use Terrain deformations
- 10) It's not from the score system
- 11) If it happens, it won't repeat again like if it was a purge.
- 12) It's not related to unit which are affected by regular upgrades.
I suspect usage of chaos abilities but there's no way to perfectly imitate that. If someone could show me how to hunt the bug i would hear it gladly ; showing me WHERE EXACTLY it messed up.
Here's the current version : Age of Humanity Prototype 0.1.6.1.1c - Warcraft 3 Maps - Epic War.com
Small FAQ
☼ If morphs bugs, why you don't use bear/crow form ?
It would break the point of the game because morphed unit will stop what they are doing because it's an order. Age of Humanity is about AUTOMATIC morph.
☼ Have you tested it with the jass spy ?
It works only for 1.26 and the map don't desync in 1.26 so....
☼ Why you don't use debug mode with the Trigger's happy replay detector ?
Because if it's from triggers i would already found the problem but i'm out of ideas.
I got from the 1.28 desync in my map which drives me crazy.
- 1) Everything works fine until a second player pass the age II. Then it desync from instantly to minutes after.
- 2) It drops at least one player.
- 3) Local, hosting bots, regular hosting doesn't matter it still desync
- 4) There's not hazardous GetLocalplayer() in my map
- 5) Even at 2 or 24 players it happens the same
- 6) It's almost systematic, it's rare to get a non-desyncing game, but i still don't know why they are spared.
- 7) I've done some optimizations. There's no any leaks and it still desync.
- 8) I don't use widgitizers
- 9) I don't use Terrain deformations
- 10) It's not from the score system
- 11) If it happens, it won't repeat again like if it was a purge.
- 12) It's not related to unit which are affected by regular upgrades.
I suspect usage of chaos abilities but there's no way to perfectly imitate that. If someone could show me how to hunt the bug i would hear it gladly ; showing me WHERE EXACTLY it messed up.
Here's the current version : Age of Humanity Prototype 0.1.6.1.1c - Warcraft 3 Maps - Epic War.com
Small FAQ
☼ If morphs bugs, why you don't use bear/crow form ?
It would break the point of the game because morphed unit will stop what they are doing because it's an order. Age of Humanity is about AUTOMATIC morph.
☼ You know you can storage order
You can't store multiple building orders. That's the problem.
You can't store multiple building orders. That's the problem.
☼ why you don't just make a single version of builders ?
It's not coherent with the rest of the game.
It's not coherent with the rest of the game.
☼ Have you tested it with the jass spy ?
It works only for 1.26 and the map don't desync in 1.26 so....
☼ Why you don't use debug mode with the Trigger's happy replay detector ?
Because if it's from triggers i would already found the problem but i'm out of ideas.
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