Where have I seen this before... OH RIGHT!
I made this for a wall system a while ago. I wanted to have buildable and walkable walls (via triggers) with different animations for each level of destruction: -Undamaged (Stand) -Damaged with destroyed battlement (Stand upgade first) -Destroyed with only the destructed base remaining...
www.hiveworkshop.com
I am not trying to pull you down or anything, but I think we have way too many medieval walls already