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The War Of Kuat 2.4 EX update

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Story The War Of Kuat Its About Four Fraction Who Every Of Them Want Dominate Of Rene And Take Stronger The Blood Stone And Linken Spere For Distroyer The Other .

The Human
-Have High Defense Point
-Great Nuke Spell
-And High Moral Of Holy Light

The Orc
-Have Stronger Power
-Massive Deadly Ability
-And Brutal Moral Of Orchis

The Undead
-Have Horror Unholy Power
-Horror Misterius UnLife
-And No Life Stand In Undead

The Night Elf
-Have High Speed Rate
-Like A Shadow In The Night
-Love Forest Nature And A Moon

*UPDATE*
-Dissable FOW
-Change icon and model
-Better smooth game (preload)
-Fix chance conflic trringer
-Tested better balance fraction and ability
-Other gold mine 150k

CREDIT FOR

Map
Unknowed

Sound
UnrealTurnament

Model
JesusHiperPROXY
Direfury
Morne
Callahan
Grendel
Seoki
Namus
Ujimasa Hojo
Kam

Spell
Nelu
PitzerMike's
BerzekeR
Paladon
f0rsak3n
KILLCIDE
Losam
Silver Dusk
IceFrog
Drak Dragon
Redscores
Zero K
Banana
Sh98
Banditger
Drakgrom
LimitReject
Contellcratee

System
SyS
Wc3 Helper
Nelu
Weep
Barble
Previews
Contents

The War Of Kuat 2.4 EX (Map)

Reviews
deepstrasz
You need to organize your loading screen description and the map description here in the opening post. Make them look nicer. Bold/underline/change the size and/or colour of the titles. Human: -Castle Defense's icon could look like one for a passive...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,848
Always check/recheck the Map Submission Rules! (Map Submission Rules)

A proper description is required. These will help to make a better one:


A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Would be a good idea to have credits in the Quest Log as well.

The Altered Melee tag would fit this resource thread.


-it's a nice thing that builders are automatically trained at the start to fill the mine
-the whole map is visible from the start
-there needs to be a decent description on the loading screen as well not just your username (even the map's name is not present there)
-Lady Vashj's Bloodstone item does not have a DISBTN leading to the icon becoming a green square on pause/F10
-the terrain is flat; you could make some height variations to make it look better (from what I understand, this is only a mod, the terrain is not yours, right?)
-doodads are also scarce; space is needed to battle but some places could at least have some few doodads there or at least put more terrain tilesets in the places where there is, for example, only grass
-the gold in the mines is absolutely too much; even if this is supposed to be altered melee genre, it's still beyond decent; it's basically 1 million
-there is a mix of RTS, special effects and MOBA type heroes; that is not really fit
-some neutral hostile unit camps are too near to the starting point/location
-you need to credit the Unreal Tournament sounds



-the two passive Pillage (icon and name) abilities you've used for the main building look weird as they are the exact same thing in terms of aspect and the Great Hall's actual Pillage ability is confused with the two passives (actually auras)
-the Shadow Hunter has been modified and has 3 (unit) spells from the start and can learn only 3 of the hero spells the original Shadow Hunter has; his attack type is chaos; his icon doesn't have a DISBTN
-the other heroes also suffer from ability chaotic changes; however their damage type is not chaos but hero
-the spells the heroes can learn cannot all be put to use since there isn't enough free space (because of the unit type spells on them) to have them on the hero
-unit models have been changed for some reason and some of them don't really fit with the other units aspect (eg: Grunt; Troll Witch Doctor that also has a hero glow)
-trolls are Berserkers from the start
-the Spirit Lodge has the upgrades for the Spirit Walkers but none can be trained (save the map as the latest melee TFT patch?)
-the Blademaster's new model doesn't have a hero glow
-unit upgrades (eg: for the Wolfrider) are the same as in the original game but the units can do more than what the description says



-Slance doesn't have a DISBTN; the ability has no description
-the Castle is more than 10 times weaker than the Sronghold in terms of damage
-the Knight's Divine Shield's icon is the same with that of the Paladin's Holy Blissing


I'm sure the other two races suffer from the same issues.
Overall it's a chaotic altered melee map with nice ideas. However, it's mostly an edit of the existing races.

Set to Awaiting Update.
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Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,848
You need to organize your loading screen description and the map description here in the opening post. Make them look nicer. Bold/underline/change the size and/or colour of the titles.

Human:
-Castle Defense's icon could look like one for a passive ability. Use this program to make it so if you want: Button Manager v1.8.2
-the blue effect that is over the Town Hall started to just move by itself and went somewhere to the northwest (maybe it's a unit that has the wander ability?)
-Backpack changes position because the Keep can now attack and the attack icon takes Backpack's place
-the Blood Mage still has Siphon Mana that cannot be learnt more than once (why even learn it at all and not have it from the start like the other abilities?); Haven Power doesn't have a DISBTN and looks like a green square on F10/pause
-the mage hero turns on his ultimate when he learns Water Elemental; he also has an icon with no DISBTN (Lock) and the ability doesn't have a passive icon type
-the Mountain King's Avatar costs no mana; neither does Thunder Clap...

I would have gone on but it's clear that there still are many things to fix.
I really don't understand the idea of having all spells from the start instead of learning them the normal WcIII way.

Set to Awaiting Update.
 
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