Like previously stated, to play on LAN or on BNET, your map must be 8MB or less. So the next
step is to cut your map down to 8MB which is in fact possible. The answer is compression.
Compression is a method used to usually decrease the quality and file size of a file. All your models
and sounds are what make your map really big. Each file is compressed differently.
•A map optomizer will compress your map for you. This is what you used to cut down your map size
by 3%.
•An MDX Squisher will reduce the file size of a model. You do not select compression ratio. Just whack
the file in, and out it comes.
Link: http://www.wc3c.net/showthread.php?p...achment=800246
•LameXp can compress sound files for you. You can compress your .mp3 sounds to a bitrate of 32Kb/sec.
If you have .wav files, convert and compress with mp3, then rename your file to .wav. Yes this actually
works!
Link: http://lamexp.sourceforge.net/
•BLP LAB can compress the textures for you. For most models, you can compress to 20-30% JPEG quality.
Link: http://www.hiveworkshop.com/forums/tools-560/blp-lab-v0-5-0-a-137599/
When you compress something, you choose how "much" you want to compress it. Bear in mind, the more you compress it, the worse the quality becomes. Music becomes tinny, pictures become blurry, etc.
Other Suggestions:
Fix all the green icons. All custom icons have a BTN version and a DISBTN version. When you aren't near a shop, looking through the menus or unable to learn an ability, an icon is darkened. This is the DISBTN version. You have ugly green icons on all your custom icons because your missing the DISBTN's.
Work with sound levels a bit. The creepy zombie ambience should be a little quieter. They are currently too loud in so in your face. Make it a background effect. Then your shotgun sounds and other combat sounds are loud and stand out from background ambience.
That breathing sound is pretty cool. The audio quality is crap, but I'm not sure anyone really notices that. Instead of playing the sound randomly, perhaps shorten the duration of it, and play it after somebody uses the "Run" ability, so they are puffed out. You locally play sounds so only the person that used the ability hears it. Just a few short heavy breaths after using "Run". Research local sounds or something.
Yes cars need to be a little faster. You also need to develop a sense of progression in the game. Maybe cars are a high tech feature to the game. So they spawn later and not from the beginning. Also make some stronger weapons not spawn until a couple nights have passed. Maybe only melee weapons for the first night? Make new exciting things appear throughout the game.
The countdown timer takes forever. 5 minutes is a long time to make everybody wait at the start before anything happens. I know you need collect supplies, but I was thinking to myself, is this game ever going to start? I didn't play past the first night, but it must be annoying if you wait 5 minutes each day...Maybe make the map a little smaller, and give people less time? You figure something out.
Is there any ending to the game? Or are you just surviving night after night depending on the mode? Maybe there are 10 nights total or something for the classic mode. Gives people some kind of goal to strive towards. Remember, don't make the game too long and slow. A 2-3 hour game is not fun. Yeah so, don't make it 30 nights...lol. Use a Scoreboard to keep track of which night your up to. Maybe bosses come on the last night? Interesting.
These are just ideas. You don't have to do everything I say, but I'm trying to give you lots of information to help you on your map. Good luck.