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17:22, 24th Jul 2013
Orcnet: Radicool's review
Orcnet: Radicool's review
(0 ratings)
Gameplay |
Features |
Credits |
Changelog |
18 MB??
Please add screenshot
Gonna try this one Is the unit needs food and water?
Realistic Zombie SurvivalGoods :
Bads :
- Realistic open door and close door.
- Equip and Unequip weapons.
- Skill points for each level.
- Realistic food system.
- Yeah opening and closing door is nice but it attacks the door instead of opening it.
- Zombie is easy to kill using Axe.
- Car is a bit slow.
- Cannot be play in Multiplayer.
Suggestions
- Increase the speed of the car it is a bit slow.
- Add a wake up skill at the Unit so if the player attacks by the zombie the Unit will able to escape.
- Instead of using the skill of car maybe just add the car an Knockback so it will not just waste your Gas.
- Add more rooms at the City.
- Use realistic Road I found one in Skin section.
Bug Report
Bug Report
Well I think this happens to me Night : 4... After my Axe broked many zombies follow me. I leave my car because I forgot to fuel it. I find another car and use it. I tried to leave the car but my hero and the car disappear. I was not able to find my hero. I don't know where did my hero go. -_-
Bug Report
how can I improve my map
Here's mah Feedback ;p
Realistic Zombie SurvivalGoods :
Bads :
- Realistic open door and close door.
- Equip and Unequip weapons.
- Skill points for each level.
- Realistic food system.
- Yeah opening and closing door is nice but it attacks the door instead of opening it.
- Zombie is easy to kill using Axe.
- Car is a bit slow.
- Cannot be play in Multiplayer.
Suggestions
- Increase the speed of the car it is a bit slow.
- Add a wake up skill at the Unit so if the player attacks by the zombie the Unit will able to escape.
- Instead of using the skill of car maybe just add the car an Knockback so it will not just waste your Gas.
- Add more rooms at the City.
- Use realistic Road I found one in Skin section.
Overall : 4/5
Voting For Approval
+Rep !
Fix Your Description[self=http://www.hiveworkshop.com/forums/tools-560/map-description-generator-1-2-a-224558/?prev=org%3D1%26search%3DDescription%26d%3Dlist%26r%3D20]Map Description Generator ~ Vengeancekael[/self]
Like previously stated, to play on LAN or on BNET, your map must be 8MB or less. So the next
step is to cut your map down to 8MB which is in fact possible. The answer is compression.
Compression is a method used to usually decrease the quality and file size of a file. All your models
and sounds are what make your map really big. Each file is compressed differently.
•A map optomizer will compress your map for you. This is what you used to cut down your map size
by 3%.
•An MDX Squisher will reduce the file size of a model. You do not select compression ratio. Just whack
the file in, and out it comes.
Link: http://www.wc3c.net/showthread.php?p...achment=800246
•LameXp can compress sound files for you. You can compress your .mp3 sounds to a bitrate of 32Kb/sec.
If you have .wav files, convert and compress with mp3, then rename your file to .wav. Yes this actually
works!
Link: http://lamexp.sourceforge.net/
•BLP LAB can compress the textures for you. For most models, you can compress to 20-30% JPEG quality.
Link: http://www.hiveworkshop.com/forums/tools-560/blp-lab-v0-5-0-a-137599/
When you compress something, you choose how "much" you want to compress it. Bear in mind, the more you compress it, the worse the quality becomes. Music becomes tinny, pictures become blurry, etc.
Other Suggestions:
Fix all the green icons. All custom icons have a BTN version and a DISBTN version. When you aren't near a shop, looking through the menus or unable to learn an ability, an icon is darkened. This is the DISBTN version. You have ugly green icons on all your custom icons because your missing the DISBTN's.
Work with sound levels a bit. The creepy zombie ambience should be a little quieter. They are currently too loud in so in your face. Make it a background effect. Then your shotgun sounds and other combat sounds are loud and stand out from background ambience.
That breathing sound is pretty cool. The audio quality is crap, but I'm not sure anyone really notices that. Instead of playing the sound randomly, perhaps shorten the duration of it, and play it after somebody uses the "Run" ability, so they are puffed out. You locally play sounds so only the person that used the ability hears it. Just a few short heavy breaths after using "Run". Research local sounds or something.
Yes cars need to be a little faster. You also need to develop a sense of progression in the game. Maybe cars are a high tech feature to the game. So they spawn later and not from the beginning. Also make some stronger weapons not spawn until a couple nights have passed. Maybe only melee weapons for the first night? Make new exciting things appear throughout the game.
The countdown timer takes forever. 5 minutes is a long time to make everybody wait at the start before anything happens. I know you need collect supplies, but I was thinking to myself, is this game ever going to start? I didn't play past the first night, but it must be annoying if you wait 5 minutes each day...Maybe make the map a little smaller, and give people less time? You figure something out.
Is there any ending to the game? Or are you just surviving night after night depending on the mode? Maybe there are 10 nights total or something for the classic mode. Gives people some kind of goal to strive towards. Remember, don't make the game too long and slow. A 2-3 hour game is not fun. Yeah so, don't make it 30 nights...lol. Use a Scoreboard to keep track of which night your up to. Maybe bosses come on the last night? Interesting.
These are just ideas. You don't have to do everything I say, but I'm trying to give you lots of information to help you on your map. Good luck.
Bug Report
Bug Report
Well I think this happens to me Night : 4... After my Axe broked many zombies follow me. I leave my car because I forgot to fuel it. I find another car and use it. I tried to leave the car but my hero and the car disappear. I was not able to find my hero. I don't know where did my hero go. -_-
Bug Report
Mr.Pockets00000 said:the animation
Sadly enough, I cannot implement the item stack system. It undermines a feature of my map, where if you expire a spell book, youre hero receives an empty spellbook that can be recharged. The ability to split items undermines this, because lets say you have a spellbook with 2 charges left. Now lets say you split it into 2 separate one charge spellbooks. Now you use each of them. Then you get 2 empty spellbooks to recharge! Why is this so bad? You could use this to generate more spellbooks without using more material. Major unacceptable glitch if you ask me. Don't get me wrong, ITS A WONDERFUL SYSTEM. Its just sad that it won't be useful to my map. I do have a basic item stack system implemented for some items, such as if you have a weapon clip that's partly full, and pick up another item clip that's partly full, but not full enough to go over the max number held, they will combine into one.