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Quel'thalas Tree

This bundle is marked as pending. It has not been reviewed by a staff member yet.
The canonical appearance of the trees of Quel'Thalas, I just changed the texture.

If something is missing, I'll try to fix the texture again!

P.S. unfortunately there are no stumps 6 and 7 because they simply did not appear in RMS, no matter what I did, so I had to do without them
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there is a second yellow wood texture in the comments below
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Contents

Quel'thalas Tree (Model)

Quel'thalas Tree 1 (Model)

Quel'thalas Tree 2 (Model)

Quel'thalas Tree 3 (Model)

Quel'thalas Tree 4 (Model)

Quel'thalas Tree 5 (Model)

Quel'thalas Tree 6 (Model)

Quel'thalas Tree 7 (Model)

Quel'thalas Tree 8 (Model)

Quel'thalas Tree 9 (Model)

Quel'thalas Tree Stump (Model)

Quel'thalas Tree Stump 1 (Model)

Quel'thalas Tree Stump 2 (Model)

Quel'thalas Tree Stump 3 (Model)

Quel'thalas Tree Stump 4 (Model)

Quel'thalas Tree Stump 5 (Model)

Quel'thalas Tree Stump 8 (Model)

Quel'thalas Tree Stump 9 (Model)

so...how does this work exactly? in terms of implementation I mean.
Ohhh, forgive me for my lack of knowledge xD, but I really don't know anything about this.

I just thought that the models of these trees could be inserted into the world/map editor just like any model, and they would work (erasing war3mapImported, etc).

But maybe importing trees into the world/map editor is not the same as other models? I just don’t know :D:D, I dared to make a different texture for them even if I didn’t know how to implement them in the World/Map Editor

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P.S. Perhaps you weren’t asking at all about what I was answering about xD 🥶🥶
 
Ohhh, forgive me for my lack of knowledge xD, but I really don't know anything about this.

I just thought that the models of these trees could be inserted into the world/map editor just like any model, and they would work (erasing war3mapImported, etc).

But maybe importing trees into the world/map editor is not the same as other models? I just don’t know :D:D, I dared to make a different texture for them even if I didn’t know how to implement them in the World/Map Editor

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P.S. Perhaps you weren’t asking at all about what I was answering about xD 🥶🥶


post a screenshot of it in WE and ingame, to see how they look :D
 
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