- Joined
- Feb 15, 2021
- Messages
- 611
The peasant could also work as a dockworker (sans axe and lantern). Like the bandana, and the militia's Kul Tiras themed gear.
(5 ratings)
These were outside the budget and therefore weren't commissioned.@Mr Ogre man / @Barorque , it's nice you made the Tirassian Militia, there are just 2 or 3 small points that I would like to address, if I may:
- First of all, the most important: @handclaw , will handmade icons come soon? With standard Human Team color (Blue)... hopefully?
- Same questions about Kul'Tiras buildings, many of their icons are still missing.
You should check these here Kul Tiras Forces (CSW)@Mr Ogre man / @Barorque , it's nice you made the Tirassian Militia, there are just 2 or 3 small points that I would like to address, if I may:
P.S. : Will you do special models for Kul'Tiras Dwarves / Gnomes units? And for the "Elite" Kul'Tiras units?
- First of all, the most important: @handclaw , will handmade icons come soon? With standard Human Team color (Blue)... hopefully?
- Same questions about Kul'Tiras buildings, many of their icons are still missing.
- You may tell me that I repeat myself but once again, these two models lack "real" Team Color texture and I think it would have been more interesting to apply team color texture instead and instead of the dark green color characteristic of the Tirassians. After all, Ku'Tiras kingdom also features several sub-factions with different team colors.
- Another detail (more insignificant in appearance but which is not for my old War3 fan's heart) that I find unfortunate and which ruins the Militia model a bit... it's basically the same problem as with the basic Militia model: the bloody sword! I would have really hoped that you would equip him with an ax as in the old days, which would make much more sense for a simple Militia than a sword, the first being very easy to obtain, actually, it's a basic working tool for any Peasant, while a sword is expensive to manufacture and maintain.
Yes, I already know this pack very well, why are you telling me this?You should check these here Kul Tiras Forces (CSW)
Not changing the sword; it's a matter of readability and of similarity to the source model (it is a scimitar now, though).@Mr Ogre man / @Barorque , it's nice you made the Tirassian Militia, there are just 2 or 3 small points that I would like to address, if I may:
P.S. : Will you do special models for Kul'Tiras Dwarves / Gnomes units? And for the "Elite" Kul'Tiras units?
- First of all, the most important: @handclaw , will handmade icons come soon? With standard Human Team color (Blue)... hopefully?
- Same questions about Kul'Tiras buildings, many of their icons are still missing.
- You may tell me that I repeat myself but once again, these two models lack "real" Team Color texture and I think it would have been more interesting to apply team color texture instead and instead of the dark green color characteristic of the Tirassians. After all, Ku'Tiras kingdom also features several sub-factions with different team colors.
- Another detail (more insignificant in appearance but which is not for my old War3 fan's heart) that I find unfortunate and which ruins the Militia model a bit... it's basically the same problem as with the basic Militia model: the bloody sword! I would have really hoped that you would equip him with an ax as in the old days, which would make much more sense for a simple Militia than a sword, the first being very easy to obtain, actually, it's a basic working tool for any Peasant, while a sword is expensive to manufacture and maintain.
From what you said you wanted more units so I pointed to thoseYes, I already know this pack very well, why are you telling me this?
@Mr Ogre man I didn't say they don't have team color textures, I said they have few, as well as too much dark green color (ordinary texture), which leaves little room for other team colors (than Dark Green).All models have Team Colour, they simply wear dark green clothes alongside it, similiar to how High Elves or Blood Elves wear light blue and red armor.
The elite kultiran captain is already made by CSW.
For now but later, I hope you'll make custom models for the Storm Towers and the Wave Towers?Not planning to do much else for now
What?! I hope this is a joke?! Why would you want to replace the Tirassian Dwarfs and Gnomes as if they don't exist?! Revolt!!!I recommend changing the Riflemen for Mariners (the ones with spears), Priests to Hydromancers, Sorceresses to Tidesages, Spellbreakers to Marines (the one from CSW), and this cannon for the mortar team. No idea what could you replace gryphons or dragonhawks for, though.
From what you said you wanted more units so I pointed to those
Oh no, please @handclaw , come on, at least the Peasant, the Militia and the Sanctum need to have icons.These were outside the budget and therefore weren't commissioned.
Yes.Hi there!
This is what the model looks like after importing it into my custom campaign.
Please note that I also imported every other "Kul Tiras" units from the pack you made for CSW as well as the Re-Reforged ones.
Only the Re-Reforged ones are having issues (Mariner, Militia and Hydromancer), all the other work perfectly.
Is there something I'm missing, or are the models having an issue?
Thanks in advance for your time and sorry to disturb you with a mundane issue like this one.
View attachment 456163
Ok...so please listen.For the two other models it worked.
But I'm having a hard time with this one, what am I doing wrong?
(I tried on a brand new empty map)
(the peasant / worker isn't working either)
View attachment 456170
View attachment 456171
View attachment 456172
Please use the correct paths for the unitView attachment 499260
I have the same problem, but this time the KT worker. Even I followed the imports. BTW, are there Elves serving in Kul Tiras?
No, but there is a group of dwarves in Kul Tiras.BTW, are there Elves serving in Kul Tiras?
Make sure that the files are also in the locations that you have given in the importI need some help cause i followed the instructions step-by-step and the world editor still can't load the model. What i should do? View attachment 531647
YesOkay i will wait for the picture, but do you mean that i should create a folder/path on my desktop? Edit: i just discovered how, i saved the map as a folder with the correct paths for the models but still not working :c
Forget about itLet me see if i understand: i need to create a folder on desktop or i need to create a folder on retail/warcraft iii folder or i need to use quenching mod?