- Joined
- Aug 23, 2011
- Messages
- 651
Very Creative.
(19 ratings)
Ujimasa Hojo Presents
Mortar Team and Derivatives
Edited by Ujimasa Hojo
Mortar Team (Optimized) Info:
- Combined the Portrait with the model.
- Fixed some wrapping of the texture.
- Uploaded.
- Resaved using Retera's model editor in order to avoid a bug.
Cannon Team (Kul Tiras) Info:
- Created a Tirassian version of the Mortar Team.
- Uploaded.
- Resaved using Retera's model editor in order to avoid a bug.
Druid Team (Night Elf) Info:
- Created a Night Elf version of the Mortar Team.
- Started by Misha.
- Uploaded.
Dynamite Team (Goblin and Ogre) Info:
- Created a Goblin and Ogre version of the Mortar Team.
- Added ears to the Goblin.
- Resaved using Retera's model editor in order to avoid a bug.
Fireworks Team (Hozen and Pandaren) Info:
- Created a Pandaren and Hozen version of the Mortar Team.
- Uploaded.
- Resaved using Retera's model editor in order to avoid a bug.
Hammer Thrower (Dwarf) Info:
- Created an unmounted version of the Gryphon Rider. Based on the big dwarf of the Mortar Team.
- Uses animations of the Bandit. Has separate attack animations for melee and ranged attacks.
- Uploaded.
Mortar Team (Bandit) Info:
- Created a Bandit version of the Mortar Team.
- Uploaded.
- Resaved using Retera's model editor in order to avoid a bug.
Mortar Team (Child and Siege Golem) Info:
- Created a Child + Robot version of the Mortar Team.
- Uploaded.
Mortar Team (Dark Iron and Siege Golem) Info:
- Created a Dark Iron version of the Mortar Team.
- Uploaded.
- Resaved using Retera's model editor in order to avoid a bug.
Mortar Team (Imp and Mo'arg) Info:
- Created a Demonic version of the Mortar Team.
- Uploaded.
- Resaved using Retera's model editor in order to avoid a bug.
Mortar Team (Silver Hand) Info:
- Created a Silver Hand version of the Mortar Team.
- Uploaded.
Plague Team (Forsaken, Leper Gnome and Abomination) Info:
- Created a Forsaken version of the Mortar Team.
- Fixed the blood splats from Human to Undead.
- Resaved using Retera's model editor in order to avoid a bug.
- Uploaded.
- Resaved using Retera's model editor in order to avoid a bug.
I am thinking about a Dark Iron clan version.
I have been seen a lot of this models with the variation thingy, and my question is why add an optimized version or the "classic" version to the pack? i mean he have it already in the game, and optimizing a model who usually is seen for a far view doesn't change anything at all![]()
Demon mortar team!I agree with N'zoth's idea.
Demon Mortar Teams could be fitting for Chaos artillery.
Okay, i'll agree with that.Demon mortar team!
How about DEMONSPAWN MORTAR TEAM! Sounds cool right?
More possible awesome derivative for these include:
- Undead Skeleton Mortar Team
Hey Ujimasa Hojo i am a huge fan of all your work and the fact that you put so much effort into so many models. Can you possibly make the Goblin and Ogre version a little bit different. Although the animations would have to be different I just feel that the Ogre should be much larger.
Thanks,
All_Time_Pro
More possible awesome derivative for these include:
- Hozen
You know a Pandaren team is a nice option too.
I've always wanted a Pandaren-Hozen duo. The only problem is making the Hozen head.
What is the difference between a demon and a demon spawn?Demon mortar team!
How about DEMONSPAWN MORTAR TEAM! Sounds cool right?
You may want to use a forest stalker head ?Another Hivers is already making skeletal versions of in-game units.
I'm afraid of altering the geosets too much because it might mess with the animations.
I've always wanted a Pandaren-Hozen duo. The only problem is making the Hozen head.
WWOOWW!!! This is so funny! i'm Awaiting!Eventually.
cool, lemme know if you'd prefer PM/pastebin, or discord as the method of transferSure.
cool, lemme know if you'd prefer PM/pastebin, or discord as the method of transfer
alright, but do send me a PM with your discord IDDiscord.
alright, but do send me a PM with your discord ID
well.. Verabeard#8150What's you Discord name?
The thing with the optimized version is that it has a "build-in" Portrait and has either linearized animations or wrap fixes or both, while the in-game one has a separate portrait file.
While it is questionable why someone would do this. It isn't intirely useless.
For example: You want to make a pandaren, goblin or gnome version of the Mortar Team. Now if you use the ingame one you also have to edit the Portrait file. For me it is irritating to constantly edit the portrait file, if i change something for the Main model. That's why i would rather download the optimized version with 'build-in' Portrait and edit it this way than edit the ingame one while also maintaining separate the portrait file.
ujimasa i'm also from metro manila musta' na pareAnother Hivers is already making skeletal versions of in-game units.
I'm afraid of altering the geosets too much because it might mess with the animations.
I've always wanted a Pandaren-Hozen duo. The only problem is making the Hozen head.