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enemies all around

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
just a melee map /;-)
Contents

enemies all around (Map)

Reviews
21:02, 19th Dec 2013 Orcnet: This:

Moderator

M

Moderator

21:02, 19th Dec 2013
Orcnet: This:
Legal_Ease;2454478 said:
Looks really great, but without a description it will be rejected. Please post screenshots too. Judging from the preview screen, the terrain uses a lot of different tiles and looks like it has good symmetry (except there are 2 shops at the top and none on the right side, this might give an unfair advantage to the top 2 players.). It would be a shame to get rejected for lack of a proper description. Please fix it.
 
Looks really great, but without a description it will be rejected. Please post screenshots too. Judging from the preview screen, the terrain uses a lot of different tiles and looks like it has good symmetry (except there are 2 shops at the top and none on the right side, this might give an unfair advantage to the top 2 players.). It would be a shame to get rejected for lack of a proper description. Please fix it.
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,956
Not acceptable, the description is very lacking and the map itself is not in approvable condition.
1. The player placement and lay out is unbalanced.
2. You should not mix over 9 different tilesets and their objects together. Or do it atleast well.
3. Creep camps are very unbalanced and they do not support melee map strategies. They do not have item drops either.
4. Pathing is very bad. You should not use gates on ways to creep camps, this does not support AI and can be abused. Also there is too small paths to bases and overall.
5. Terrain is messy; too many objects just messing it up specially as there is objects from so many tilesets.
6. Terrain is bad: there is bugs in ramps (black areas) and tile using must be better. Also lay out is odd.
7. Too little space, the players face each other right when they leave their bases.
8. Creep camps are placed oddly, melee units blocked by range units that are in front of them: what is the point of melee creeps if they can not even come and damage you?
9. Neutral buildings are place unbalanced.

Fixing issues which means pretty much everything in this map can get this approved. In current condition this is unapprovable.
 
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