(*)
When playing the map will accumulate the points (pts) which can be used to unlock including, Attachment, Hero, Title, Special Item, Toys, Recipe, and more. Also save Achievement. (used +save and +load)
Save Code, if you are lazy to type, you can check a code at Warcraft 3\Logs\DCG Save Code.txt
First time playing? Lazy to learn all new recipe? No more with this system where the shop will changes it page to component seller. Which contains all items requirement to mix the recipe.
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Morale is the most important in war, where this value is high enough it will increases offensive power including Attack Damage and Ability Damage (except healing) while enemy will be much more tactical and but if this value is negative it will be opposite, allies damage will deals less damage while enemy will be stronger but their tactics will dumb.
Due to the castle have not much entrance, so enemy have making their way in by creating Bridge Rune which allows traveling upon the wall, this rune is invisible so they can only be seen by walking close enough (by hero) or using Echo Beacon. (Ward)
Castle Wall are the best bet in term of defensive, for a mage or archer where they can attack safety, so to counter-exploit, enemy have design a weapon that can destroy a wall out of the ways, by planting a Defortification Beacon which will tell their cannon where to shooting at.
Potion is a most vital part in combat, but if left in inventory they will waste their slot, so every hero have find a belt that can hold a potion up to 2 types and 64 pieces each. Which can be used by pressing F2, F3.
Every 3 hero level, player can choose to increases specified status by 1 or some addon like movement speed. Every hero can learn an ability upto 6 ability from their 11 (exclude Ultimate) specialist ability pool, each ability can evolve at rank 4, improving specified power. Can remove an ability if it doesn't suit you.
Non-Hero Unit will stay in group, each group contain leader and member, if group leader is dead, their member will be cramped, slowed and may not uses their ability.
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New Status which used in hero, including.
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Skill Power: Increases Damage from Weapon Ability.
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Spell Power: Increases Damage from Magic Ability.
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Cast Rate: Reduces Ability Cooldown and Casting Animation.
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Critical Chance: May Criitcal when deals damage or healing.
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Dodge: May dodge a damage.
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Block: Reduces Damage. (after armor reduction.)
And much more.
Some strength hero may gains damage from agility or intellect, depends on their Damage Attribute.
When hero doesn't takes damage for a brief preoid, their HP and MP will regenerate at quickly rate but when takes damage or attack, will enter Combat Mode where their regeneration stopped.
Whenever hero HP reach zero, they will enter Incapacitated Status where they attacks really slow, lower damage, cannot use ability, cannot uses potion, received lesser healing effects. They can be revive by friendly hero (Attack them closely.)
Or they can help themself but killing some enemy.
If some wave is boring for you to play, or just easy but lazy to wait, you can attack their enemy camp to make it end faster for a greater bonus.
Each new game, almost everything will never stay the same, an enemy model, skills set, tactic will be changes. For example, 1st play Footman is Wave 1 but 2nd play Footman is Wave 16 or even no appearance.
Not mention to save system for unlocking.