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Dark Path Retribution

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Blackhoof Presents

Dark Path Retribution
Created by Blackhoof

Map Info:

Well, I had just updated my last map i was working on, and was awaiting the response. I needed something to do, so, after watching Millzy's cinematic, The Pit, I decided to make a duel-type cnematic of my own.

While nowhere near as good as millzy's, I hope that you will like this.

It isn't a very original idea (A Paladin looking for vengeance, when AREN'T Paladins after vengeance?) but It is a classic, and who doesnt love a nice evil versus good battle for the fate of the world?


Basically, this evil sorceror, who lives in a corrupted, felwood-esque forest called Flaywood, has taken over the inhabitants of the aforementioned forest (called Flaywood Fiends) and used them to invade the kingdom of Harena, that exiled him for practising Dark Magic. One of the best Paladins of the land is sent to kill him and render the Fiend hordes leaderless. This will not be easy, as Zargoth is one of the most powerful sorcerors in the land.

Features:

This cinematic includes special effects, a short backstory, blocks, dodges, knockbacks and a good fight scene ending in a epic confrontation.

Screenshots:


Image Description:
Paladin Fargoren fights the viscous Fiends in the corrupted and forsaken forest of Flaywood.

193148-albums3847-picture36140.jpg


Image Description:
The vessel of the Paladin's rage; Zargoth of Flaywood, an evil sorceror and ruler of the Fiends that reside in the corrupted boughs of Flaywood.

193148-albums3847-picture36141.jpg


Image Description:
Zargoth is possessed of powerful magic, can Fargoren hope to defeat him?

193148-albums3847-picture36142.jpg



Credits:

Special Thanks:
Millzy, for the insiration for this cinematic.

  • Thrikodius
  • X.e.r.e.X
  • Afronight_76
  • VengeanceKael
for models, skins, help and advice respectively.


Change Log:

  • Added a custom skin to the fiends.
  • Made the special effects a little better
  • Hopefully made the fog a bit more noticeable
  • Improved story and backstory

Author's notes:

I know that this probably wont be approved at first, but i look forward to the feedback that i will use to make Dark Path Retribution better.

Well, ive made some changes, lets see how you like it this time.

I tried to add music, but for some reason it wouldnt work.

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Dark Path Retribution, Vengeance, Revenge, Payback, Fiend, Duel, Battle, Felwood, Dark magic, evil wizard, sorceror, necromancer
Contents

Dark Path Retribution (Map)

Reviews
21:58, 29th Sep 2010 ap0calypse: Rejected
Level 11
Joined
Jul 7, 2010
Messages
709
Testing it now :p

Bad Parts

[x] Map is to big maybe protect the map to reduce size.
[x] No sound , maybe put some epic music?
Terrain : 5/5
Doodads : 4/5
Texture : 3/5
Custom units : 1/5
Units : 2/5
Spells : 3/5
Special Effects : 5/5
Trigger Leaks : 3/5 ( The more the more leaks).
Total Score :
3/5 Approved :p
P.S The map is so big why not use a smaller map?
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
Watching

EDIT: it was ok but the spells were very slow and the music realy didnt suit it. not much melee fighting at all.
Terrain : 4/5 it was good but could be better
Camera work: 2/5 it stoped so many times then just spinned around in a circle i kinda got disee
Effects and spells: 3/5 some were way to slow and the repeat of the skulls and holy missles was wrong i liked the lighting missle getting destryed on the way there

well out of all that id have to say 3/5
 
Last edited:
Level 7
Joined
Jan 10, 2009
Messages
211
I liked it.
Ofcourse there where some drawbacks, what was mentioned in earlier posts.

But one thing i noticed and what annoyed me, was that in couple of scenes, some of the characters were in some trees, rocks.

Fix that and i can say, that its a good work. Keep it going. :goblin_good_job:
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Basic overview: (note that this is not a full review!)



Story:
So the cinematic starts with some paladin who clearly needs some anger management.
He tries to tell us a story we know nothing about, but fails to transmit this message because - as said before - we know nothing about what happened, why it happened or what's happening now.
Then some fiends come at him, he easily smites them with some repetitive strikes.
More fiends come at him (because they thought it would work this time?), the paladin does NOT kill them all: instead some just run past him and stay there for the rest of the cinematic.

Then we've got the big boss coming up.
Both start throwing some repetitive spells at eachother, saying things that don't really matter anyway.
The matrix comes up, he breaks free of it and they kill eachother.
The end.


Now as you can see, there are a lot of problems here: there is no story, that's problem number one.
Maybe you thought of one, but then you failed to tell the tale so people who didn't made the story up (everyone apart from you) can easily understand what's happening.
And if it IS what I thought, then it's a lame story: bad guy shows up, tries to destroy humanity, paladin refuses and hunts him.

Everything was extremely repetitive... every spell was casted about 5 times apart from the 'bigger' ones.
Not a single spell was worthy being called eye-candy.
The fiends that do not die are an enormous bug.


Terrain:

I did not like it at all.
The tileset needs a lot of fixing, they were just poorly chosen in general.
Some trees and rocks are present, but everyone just seemed to walk through them.
The fog should be more visible (lower the fog).
Not enough useful doodads, too much random stuff.


Misc:

Every question ends with an exclamation mark, pretty weird as the rest of your spelling/grammar seems correct.
The triggers are very bad, they're filled with leaks and 'silly' things (missiles that use the move-command, which IS visible in the cinematic, I could clearly notice it and I did not enjoy it!)

The special effect when Paladin-dude breaks free of the matrix is positioned wrong (a bit behind the paladin).
The only actual special effect I remotely liked was the matrix actually, although it's quite generic (it would be better if those beacons were moving around, or if you made it in 3D).


My rating at the moment: 1/5 - rejected.
I will not rate it though, just reject it.
 
Level 6
Joined
Jul 1, 2010
Messages
51
well, at least everyone but apocalypse liked it.

I must admit though, your comments were fair and i can improve all these things, but how do you suggest I make the missiles move without the move command? I dont see a way, but that might just be my amateurness at cinematics.

By the way, the map is so big because i originally thought that i would need that much space and when i didnt i just never got around to reducing the map size.
Oh well, improving time!
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Hm, that's one thing I forgot to mention: you've imported a lot of things you never used...


And you can do it with a movement system.
First of all: you must know how to remove memory leaks (extremely important!).
And then just move a unit over X distance every 0.03 seconds and it looks like it's really moving (in a straight line, faster than the maximum speed and far more precise).
 
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