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Retribution: Path of Paladin (v1.8.)e

Submitted by Gorin
This bundle is marked as approved. It works and satisfies the submission rules.
RETRIBUTION: PATH OF PALADIN

" After deadly night ambush by Scourge forces, paladin Gavinrad the Dire returns back to his camp only to see the carnage that Horseman of Death is responsible for. Fueled by righterous rage, his path for justice begins "

Retribution: Path of Paladin is single player RPG focused on paladin Gavinrad on his path for avenging his fallen brothers. On his journey, he will across not only hordes of undead enemies, but also hopeless villagers and resisting militia seeking his aid.

-- Requirements --

Warcraft 3 : The Frozen Throne (Classic)
- Patch 1.32.9

Note : The map may work on older patches.

-- How To Play --

- Explore as much as you can
- Choose wisely your skill-tree
- Gold is valuable, but limited
- Be mindful of healing items you find, dont use unless necessary
- Camera edging comes in handy, hidden levers/items

-- Features --

- Storyline set in lands of Lordaeron during Third War
- Custom Units/Heroes/Items/Abilities/Enviroment
- Numerous Quest givers and additional dialogs
- Riddles/Secret Zones/Boss Fights
- Level cap raised to 20
- Almost 2 hours of gametime

-- Changelog --

May 7, 2020 - Uploaded

August 15, 2020 - Edited additional Map Description/Screenshots

August 29, 2020 - Terrain update, additional mini-boss dialog

September 28, 2020 - Terrain update, bugfix, boss fights update, added additional quest description into quest log, added Beam of Hope ability for Easy Difficulty, slight changes in creep scaling, added ending cinematic, updated The Learned One quest

October 18, 2020 - Terrain update, bugfix quest 'Captured Workers' (trigger functioning twice), handicap attributed to all parties by 25% in order to make gameflow faster (while changing scaling hero abilities dmg, creep custom spell dmg/cd's), adjusting mini-boss creep damage/hp's (Mistress Xe'lana, Magazel the Cruel etc.), slight visual changes in Dark Magus duel

November 8, 2020 - Terrain update, slight map expansion (cave region), item changes (Razgal Boots, Horn of Neteduss), additional fountains of restoration, runes, gold, salves etc. for easy difficulty, added additional optimized map for Reforged-only version

-- Credits --

TheGorinR

-- Additional Info --

! Map is separated to 2 sources becouse of usage of reforged-only models (Gavinrad model etc.) !

If you have any questions, feel free to reach me out on Discordtag included in loading screen.

No additional modes or models were downloaded for this map.

Feel free to report any bugs or glitches you can find.
Contents

Retribution: Path of Paladin(v1.8.)e (Map)

Retribution Path of Paladin REFORGED (Map)

  1. Stormvarsel29

    Stormvarsel29

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    Would you recommend playing it in reforged or classic?
     
  2. Gorin

    Gorin

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    probably classic
     
  3. Shar Dundred

    Shar Dundred

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  4. Shar Dundred

    Shar Dundred

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    No update or activity from the author.
    Moved to Substandard.
     
  5. Gorin

    Gorin

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    Updated.
     
  6. Knight of Arsford

    Knight of Arsford

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    Played it around for a bit. It's hard to get through the starting forest without exhausting most of your pots and mana. The hero doesn't get any items that may increase their stats early on, so it's all just relying on spells (thereby depleting your mana), or RNG hoping that you deal the most damage before you get any more yourself.

    In the Town, from what I saw, there isn't any way you could replenish your health and mana (like a fountain or healer), so you just have to wait to regen for a long time. Also, I encountered the same problem from the starting forest when I started the bandit quest. The hero has no way to defeat the bandits without exhausting its very limited mana to deal damage to the enemies. When you do conserve your mana, the enemies will just pick you off as they overpower you greatly.

    I suggest giving the hero a chance to regen itself without having to rely too much on limited pots or waiting. Making the first skill (Holy Light) able to target the hero itself might be a good thing.
     
  7. Gorin

    Gorin

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    Hi, are you absolutely sure that you had explored and collected all the healing items and gold along the way to town?

    Also speaking about Town, Its possible to buy first or the second item just by finding the gold hidden on the map that can be explored just by simple camera edging, or by destroying a certain crate. ( Spoiler - there is possibility to find gold laying on the ground in the town just few yards from the town hall )

    So If you are able to hold on with some salves and at least one Item , the bandit quest should be relatively easy including defeating their leader.

    Also there is a hidden XP book along the way to bandits lair, so you can defeat Bandit Lord at lvl 5.

    I would recommend If you try different skill build from early on, mostly aiming for bash and point in stats If possible. The Holy Light and Thunder Clap will be benefiting you in late game stages. Also using creep kiting and uphill miss chance right before gnoll camp saves some HP.

    In any case, thanks for your feedback!
     
  8. Knight of Arsford

    Knight of Arsford

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    I encountered a bug with the Farragast herb. I cleared the area and took the herb to turn it in but the night elf doesn't respond at all.
     
  9. Gorin

    Gorin

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    So you didnt receive gold, nor the item on the ground? Strange, I will have a look into that one.
     
  10. Gorin

    Gorin

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    It seems that you rather missed the simple letterbox mode which was on when you were receiving the reward - same as in captain quest. There is not a dialog for every quest that is completed.
     
  11. Whiteagle

    Whiteagle

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    Pretty good map, I'd like to see people make more like this, not too complex like the chosen one and not simple like a 30min 1 quest map.

    What I liked:
    -The difficulty was really well-balanced, bravo, a lot of testing and twitching here. I finished with the hammer, red armor after Gorin, kept the gem for AS and orb of fire. Ad to use the huge regen gem for Gorin the Learned.
    -The sides quest and secrets were nice and ad playtime.

    What I disliked:
    -Realizing maxing holy light put me in the s*it so I had to restart around the first town.
    -Spamming Thunderclap for half the map, a 5th ability or passive would have been great (for me), the problem I know, you would have to change all the leveling and stats distribution and test the map again.
    -No end cinematic for a sequel or anything! I felled kinda robbed after everything :eek:2.

    I recommend if you like:
    -solo hard RPG
    -Simple story with side quests/secrets.
    -Purging undead by the holy light
     
  12. Gorin

    Gorin

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    Thanks for the feedback!

    Yes, an extra ability would be nice, but the balancing would be quite hard with every creep on map being custom made/altered.

    As for the ending cinematic, I'll be probably trying to add it in next patch coupled with some other changes (mostly Terrain Changes as it is my main passion) and perhaps even another side quest.

    Congratz on finding the Dark Magus! People tend to miss alot although there is not a single spot on map that is empty.

    And as for the sequal thing, there may be some in future if the map will be successful.
     
    Last edited: Sep 3, 2020
  13. LifeguardLeroy

    LifeguardLeroy

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    Pros
    -Nice Story
    -some interesting quests

    Cons
    -While the gameplay is blanced its super slow, sometimes just standing waiting for my hp or mana too regen.
    -No custom skills
    -Not enough healing or mana items cuasing you too spend so much time fighting the same gnolls or waiting for regen.

    Sugestions
    -Change holy light to able too self heal and add more mana items instead healing items.
    -Change generic warrior abilities too custom paladin skills, I.E. Divine Storm instead of thunder clap. Seal of justice, instead of bash. Avenging wrath instead of Reincarnation. anks or lives with check points would fit better.
    -More custom enermies at the start, WoW theme will do. if your going for Warcraft Lore friendly.

    Testing in Reforge version he also has a sword model which too be considered if your sticking with bash/hammer paladin theme change the model. I know suggested for classic mode but some people play both modes.
     

    Attached Files:

  14. Gorin

    Gorin

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    Hi

    Yes I can see people suggesting the extra mana and regen at the start but as the game progress beyond town its less of a necessary with reincarnation on - that is, if you use correctly on stronger creeps and do not die to group of lesser units.

    If you maxing out one of the spells it can be struggling to get through the first part to town, hero needs to be jack-of-all-trades at that point as theres no helping him early on. If I would change the Holy Light becoming paladin targetable - It would scale quite OP into late game, same thing goes with changing abilities - every creep unit would need a change too.

    It is possible to get throught the first part just by relying on the runes and healing potions you find (pretty much all of them) without waiting for anything else than extra 15sec from Healing Salve or returning to particular rune. The gameplay is not easy, yes i know, but changing the entire hero spellpack and distributing extra regen early on would make him insanely strong later on. The check points however, could be a thing if we are speaking about more friendly gameplay.

    As for the reforge version, I think if we are about to stick to Gavinrad's lore - he's supposed to be blackbearded paladin, - which is Halakh the Lifebringer/Lord Nicholas Buzan model in world editor files, therefore I cannot really change him in reforged version unless I would pick entirely different paladin model in classic.

    This rpg map can be hard I can understand that, It rewards you the more you find, hidden creeps, areas , secrets, items, ( and also the more you save your game ) and punishes you for couple of missplays. It will take alot of effort to find everything but making drastic change early on would affect the gameplay later on as I said before.

    In any case, thanks for your insight!
     
  15. LifeguardLeroy

    LifeguardLeroy

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    Can always split the holy light into two skills like Flash of light for a small heal(even have this as regular ability instead of hero) and crusader strike for damage. would be easier too scale the damage and healing aspect late game. could even add a weak Divine shield or armour abilities, either some defence or healing ability is what I think of with a paladin. Its possible too add situational healing and defensive abilities then add stronger custom mobs where those abilities really matter while also keeping with the difficult. If you want too keep the difficulty, have divine shield be like 2-3 secs long with a massive cool down, have the heal be super weak, and so on. I can see switching the abilities from warrior focus too paladin focus skill might make it harder to balance because well paladins have a lot of skills that are considered over powered.
     
  16. Gorin

    Gorin

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    I like the idea of having normal regular ability, - sort of small holy light/flash of light as kind of small heal as you mentioned, not sure about mana cost of that one yet, but I'll consider it.
     
  17. Shar Dundred

    Shar Dundred

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  18. Rao Dao Zao

    Rao Dao Zao

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    Can't say much more than has already been said: especially that Holy Light needs to be castable on self! (But that's a complaint I've had about WC3 since the beginning, so, eh...) Not sure I found everything, it was a touch slow in places, but overall it was nicely crafted. Love a nice little singleplayer RPG, I do.
     
  19. fantocan

    fantocan

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    Interesting map, went as far as Dark Magus (few hours play, sadly hosted on local so no saving T.T) on normal dificulty, you did a great job using only vanilla models, I assumed was going to be a simple campaign agains the Scourge (wich I love) but you put a mix of a bunch of things wich can be good, or not.

    In any case very cool map, I was just sad we could not join the warlock who summoned the Succubus, lock main here, anyway might finish it later.
    GJ