🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Reputation (+4): (Post) I couldn't rep the post I wanted so this post will have to do, thank you for the tutorials! (not that there's anything undesirable about this particular post in any fashion!)
Azlier was the one that had the initial idea of GetPlayerName. He didn't have the full specification of it, only that it could be used to read out a file. I wrote the FileIO lib out of that idea. Wurst wrote their FileIO code out of my code. The only one thing I saw mentioned in SetPlayerName was Wurst and that it was the classic approach. The people behind the idea and the implementation were totally dropped : (.
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