🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Hello, earlier today I encountered an issue with cross compatibility between your damage engine and your engine when I was trying to use Daffa's Sacred Shield along side your spells as seen in here
I would be grateful if you can help as I'm not very good with code.
Hey have you considered adding “spell penetration” to your New Bonus system?
Right now you can stack 100% magic resistance (or more) and be completely immune (or heal) to spell damage. Would be a cool new attribute to use in my opinion, to counter this.
Hello! thank you for your great missile system, I'm having an issue though and I wonder if you can help me out?
When changing an ability effect model into an arrow it becomes obvious that the rotation of the effect is not instant, I have tried many things to fix this myself but I just can't get it to work.
Hi mate. I have a Question, I've download your Hero Concepts and I've encounter with an Error...Unable to find XXX Map. How can I fix it? I've download Objecdata also but I can't use these Models, I get Error... my Wc3 Patch 1.27
Is it possible to implement all four of your hero concepts into one map? Currently I am getting the compilation error "Damage is not of a type that allows . syntax" on Ragnaros' Afterburner using your Samuro DamageInterface.
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