Lol I read your comment with the rep you had given me - thanks by the way; but yes I mainly see comments of people critiquing tile variation a lot when melee maps are about map balance of creep patterns, item drops, pathing, base openings, expansions, and so on. Now you do need to have some tile variation to make the map appealing, but it is not the main concern when it comes to competitive melee maps. And I'm glad to see someone else who understands this so well! Let me know when you release more maps as I will happily review them, maybe we can even play some games sometime.