If you would like an item to give more than 2 abilities, simply make an 'ItemHA3' variable etc. etc. and remember to edit the code to suit more than 2 abilities, eg:Actions
-------- When you want items to give more abilities --------
-------- Change pieces of code that are like this --------
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of ItemInSelection[TempInt]) Equal to ItemHelmet[(Integer A)]
Then - Actions
Unit - Add ItemHA1[(Integer A)] to Hero[TempInt]
Unit - Add ItemHA1[(Integer A)] to HeroIV[TempInt]
Unit - Add ItemHA2[(Integer A)] to Hero[TempInt]
Unit - Add ItemHA2[(Integer A)] to HeroIV[TempInt]
Else - Actions