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Deuterium
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  • If you beilive me, I'm studying to be furniture builder :<

    I know I'm to fucking smart for that school, but I like wood :D And if you know what to do, you can earn some big money, for example: You have an old clauset, not used for 50 years and it's in the way wherever you put it... simply disamble it to pices, replace missing parts, brush it, recolor with original color some bee wax, and you hjust earned 2000 euros over night, but ofcourse you have to have space, machines... And you can make a living just by doing that ^^
    Dunno I have like half a year to decide. A lot can happen in that time.

    Also my parrents... It was like this: My brothere was in collage for 3 years, but he actally didn't finish anything, so if we calculate all up = 3 years wasted, lot's of money wasted, think how he feels, father told him that he can pack his stuff and leave... and so on and so on...

    And I don't want to experience that.
    There is no point, last year 25 people out of 30 left school because it was to hard. So what's the point of wasting money for nothing, and we ain't rich... But I really don't know yet :<

    Some voice says go, but the reality says no.

    Then decide :0
    The drag thing is a problem for me...it's some sort of spiral knock back...

    It's the undead (Pudge from dota) :p
    Hey, since you know vJass, I have this epic idea for the spell just for you :D (It can be done with GUI)

    Here it goes:

    Spell is Aoe style and it picks up dead bodies (flamestrike ground effect) then drags those corpses to the middle of the targeted location (like a knockback) some nice dark effect and boom, it creates Abomination but here is the trick, more bodies being draged by the spell, more powerfull the Abomination gets (like more HP, more damage, bigger unit scale)

    What do you think?

    But since I'm not a fan of any summoned units you can replace that Abomination with corpse explosion or something and make superubernuke corpse bomb :D
    go to warcraft 3, go to single player, go to custom campaign, select the campaign, select the chapter and click on it.

    You got to export the map out of the campaign to saves it so the jasshelper can compile the scripting properly, then import it back to the campaign and saves the campaign.
    I found a beta version of my inventory/item creation system so when the patch is out i will recreate it with hash tables :D
    hi, can you tell me the progress of the spells? I need at least a little news so i can post it at my hosted forum :p
    ohh btw if its for an single spell or smth u dont need to worry for instances that much! what i mean is lol u will never use 682 instances at same time... if its dynamic! u only need to care for instances if they are static (not destroyed or last for long time) however 682 instances is still a big number and its quite hard to reach it! so if u want use that array.

    Greets!
    ~DD
    well there are two ways on doing that... if struct is an array itself then you must use dynamic array else you can use dynamic array or this one you posted. however structs are limited so dynamic array would be better since if you do that what you wrote it will decrease structs size from 8190 to 8190/your_size

    so if array size is 2 that means limit of struct will now be 4095 insted of 8190!
    hmmm... if I want all spells to be vjass.. would you be able to help me to convert all of it to vjass? :p

    Either it got to be completely jass or vjass for the conviniences of me. :p

    Of course, if you are willing to help. Then I would start to work out a few thing before telling you what to do next. :p
    Reputation (+1):
    (Post) hmm nobody told me before that Integer A bugs......i hope that bug will be fixed in new patch!
    And my best frien just got out with his brother, and damn I'm not going alone it's dark :p
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