🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Sure, but not sure who. I did interview Retera a couple of years back for his mod Heaven's Fall, though it's been a while so I'd might have to rewrite it.
Ludum is Latin for 'game', so you could say Ludumism is like saying 'gamism'. The suffix -ism itself can be used to give a word a connotation of practice or principles, etc. So Ludumism would mean something along 'the lifestyle of games'. Sounds kinda cheesy when you decode it like that, but names are hard to find :|
Lol, well the name is meant to be like some sort of play on a 'cult of gaming' or sorts, so the impression you got was not that far off. Not sure what you mean by feeling out the article, but I'm glad someone's reading it
I don't know, was considering maybe actually joining contest as participant because I want to have 3 3rd places. Depends when the contest starts and if I have free time to participate but if not then yeah I would gladly judge (as soon as I figure out how to use point system).
Too bad
I am a BIT afraid of higher ranked moderators. Why don't you give this suggestion to either of them? Since you're the Support Overseer and all. Wait,the contest has already ended.
A
Ardenian
Ah I see, thank you!
By the way, you could remind the people to add credits.
Some people don't have credits in their submission thread post at all,
in case it is required to credit within the submission post
I can't teach you fully how to do so but some general things:
You need to use a damage detection engine
when damage is detected and the damaging unit has the ability
get random number 1 -> 100
if random numbers <= 5 then run the MC_StartCleave function and remove the conditional check "if (GetSpellAbilityId() == MC_Ability()) then"
some other changes may need ot be made such as passing a unit u instead of having the function set u = GetTriggeringUnit() but it may not be necessary
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