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Kam
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  • Haha... Okay, interesting. Classes have started back up, but don't let me forget about this, I think I should be able to do it at some point.
    That's curious - my immediate thoughts would be to check the object data for death and decay and see if the unit has already been removed in under that time, otherwise I don't know what causes that
    Sadly I'm not sure how to go about fixing that at all - if the terrain height is not treated as lower (causing them to adjust correctly) then I don't see how I could (this in particular applying to when a unit goes into the water. It should apply correctly so long as the unit stays on the land though when a unit tilts there's a bit of risk of it going wrong (due to unit roll and pitch) which I also don't know how to account for (other than to disable unit roll and pitch for both the dummy and the carrier)
    There's definitely some slight offset from the middle though when I said make them spin on the spot you can easily do it without my help - just set the unit movement speed to the minimum and have them do it in-game, it the turrets become misaligned then it's not spinning about the middle point of the model (as the turrets always remain in the same distance from this middle point and use the units' facing angle to stay on top of the model) generally speaking the way around it is to either have the model edited, or to simply keep the turrets closer to the middle (the human siege engine model also has this issue) so that they don't visually move around as much or "fall off"
    Terrain height can influence them (did my best to correct for it), unit collision if the dummy isn't locust-ed, if it's something else I would suppose having a host unit with a particularly large collision though I don't think it -should- influence it. Certain models with unfortunate model centres can cause issues as well (since the turrets should stay around that centre) if a model has that issue the easiest way to check is to get them to spin on the spot
    I agree
    Making the Evil side the "Heroes" and the Good side the "Villains" would be great

    Also making the good side very stereotypical with fluffy unicorns, Hippie elves and dumb heroes and make the evil side "normal" to it's term. will be funny
    pfft.. :xxd:
    well.. that was when i had sc2 installed, and it was starter edition so i couldn't have done anything in it
    This Spellpack
    I want to make the Shadowraze a Random Distance Ability (So it randomizes between the Z/X/C buttons) so that it can give me space to put the other spells in their places and give me more space for spells.
    Hey
    I've learned quite a lot from Minecraft and Bethesda Game Studios Games modding
    "Always help your fellow modders
    And I got lucky that you needed help with the lost's lore
    When will you post the "Lost Lore Revision 3"?
    Maybe warn the two factions at the same time.
    like Aeren just came to theramore during a Trade discussion between the Orcs and the Alliance.
    But let's just make the Lore in parts and I think the First part is done for now and the rest will be a story for another day
    ok?
    I know
    That idea of the Will saying Naisha's name so may times was inspired by Ghost in the Shell: Stand alone complex's Tachikoma units. I wanted to make the Will of the Lost with a little bit of Individuality. So that's why she screams Naisha's name multiple Times.
    Playing some GTA right now. I'll work on it afterwards. Is there any other modifications you wanted?
    Of course :) you just want it to deal damage? Would you also want me to remove the tree destroy function?
    Speaking of which do you want to be in my Campaign?
    You could be anything you want in there as long it's really well based on the book and what not.
    Alright and thank you very much Kam.
    If you are wondering I am going to use the Forge for the Fel Orc Blacksmith viration, while a new building like the Lumbermill will have the upgrades now for the Fel Orcs.
    Kinda like adding more things and I am actually working on a Campaign for once.
    If you want to know what it is it's gonna be based on this; http://wow.gamepedia.com/World_of_Warcraft:_Illidan
    Thank you very much and could you get the red and black ship, the Pandaren Warrior, and pretty much the dark version of the other Warden.
    Only on my laptop and it has a low file rate, but I do have a harddrive though on the side for other stuff.
    WinRAR for some reason gave my other computer a virus and I can't use it now. :/
    Nice and damn my computer not wanting to do rar files.
    Can you get me the model from it and make it a zip file?
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