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Misha
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  • You should find another texturer for your decepticon model.
    I'm unable to work out anything and keep disappointing people these days.
    Yea well, you want something done properly you gotta do it yourself ya know :cgrin: Or enter a team and be willing to make compromises... that is also an alternative.
    Not really a fan of it though xD You'll have to find one yourself.. (like find yourself and make yourself draw one maybe :D?)
    I combined it. The result is funny) This sound really fits well for animation. Thanks for advice)
    I see, I see. Fan art. Or.. Fan modelling? Yea, I get ya.
    I made some models in Blender but I haven't made anything since btw. It was buildings models :x
    Eh.. Depends if I'm in the mood :cgrin: And if I'm not feeling lazy...

    Under "but if you insist on it" I of course meant "if you insist that you're picky, so be it" not "if you insist on me making a texture" xD Cuz that won't be happening soon, judging by my OVERACTIVITY (sarcasm here) in the last few days. Besides, I'm busy working on a game project again, as always, also art, school, writing a book... Lots of stuff. I just feel like even if I have the motivation to do a texture I'll fail at finishing it finely, due to lack of time.

    edit: besides, why would you want ME to make you a texture :D? You can do just fine! And uhm... Warcraft 3 modelling is kind of dead and I doubt I can handle nowadays models quality textures... If you're making one of those.
    Oh so tex stands for texture not text. I see now..
    I run away from your requests because I'M lazy :cgrin: not because you're picky heh. But if you insist on it :cgrin:
    Oh well it's not that, I just didn't know you had that infamy ^^

    So give me the feedbackses
    I have a Question for you: why animation Transfer cannot run in Windows 8 there was an Erro
    Popup it say Something was Missing
    wait you mean I remove those villager and Footman in the Scourge Ward

    oh and Thanks for remaining to change the Internal name
    Hi Misha! I don't think you know me though I do lurk around the forums a lot. Anyways, without sounding disrepectful, I wanted to ask if I could put a request in the request forums to add swimming animations to your Titan's Guardian model. I read over your comments and it seems you are pretty adamant about not adding those in. I tried your suggestion of setting the unit to amphibious and what happens is the Hero simply walks on top of the water and unfortunately does not look quite right. I am really determined to use this hero in my map as it is extremely unique so that is why I decided to ask you. Please let me know whether or not this is okay with you.
    A
    Alright, thank you very much for your patience and moderation :)
    A
    Hm, so for particles, if I change the colours, the used texture and emitter stats like speed, variation and such, it would be fine for approval ? I did it once this way, with the Breath of Acid model I uploaded.

    Hm, I see... I will see what can do, thank you ^^
    A fixture ? I thought attachments are dependent on the attachments points of the unit it will be attached on ?

    Oh, and I have another question, I excuse for spamming you ^^
    What about model variations ? If I re-skin and slightly change the look of the Firepot once again, for example, to an arcane look ( Dalaran), would this be in line of approval ? Different variations with slightly different, matching geoset edits or new geosets, of the same base model ?
    A
    Thanks a lot :)

    Another question, if you don't mind, please, what about the simplicity a model is allowed to have in the model section ? Like my Breath of Acid model ?
    Or if I would rip away a lantern from a building and make it a stand-alone doodad with emitters ?
    Is there something like a clear border where rejection starts and approval ends ?
    A
    Ah alright, thanks! Yep, already faced the distort for another model xD

    Ah copy in the one and paste in the other, I understand!

    Ah yes, I have it, too, but it is a but CPU intense for ( me) unknown reason.

    Could you take a look on the new Demonic Firepot, please ? :)
    A
    Thanks a lot!

    Hm, I am not sure whether I understand a 100% what Collapse is. I use it to connect the points ( the vertices ?), so for example two different vertices into one. That is all it does, isn't it ? I cannot collapse one vertex, can I ? What would happen ?

    Yes, CnP allows one to copy paste stuff without the creation of a new geoset, but how do I merge existing ones ? If I already have Geoset 1 and Geoset 2, is there a way to merge them ?

    Hu, what has the Matrix Eater to do with our conversation ?
    A
    Wait, one can merge geosets ?? How ? I searched for this option, but never found it..

    I made a thread, explaining what I did in detail, maybe you could help me in detail there, please :)
    I have a strong feeling it is the Uncouple action I used when UV Mapping
    So what you're saying is that the next matrix eater update should open and save M3 (I really need to learn how to do this)
    So I know it was a long time ago that you asked about 'fetch' for hidden models, but I have that feature in the code now. I coded it like the Object Editor, that when you do 'Fetch > Model' it displays the path below the dropdown, and you can enter a different path to lookup a hidden model (or a portrait).

    I want to finish the program documentation and upload the Matrix Eater to the Tools section, I think that is a good idea. Maybe I will upload the new version with this update (and a few others) sometime soon.
    A
    I managed to highly improve the wrapping, however, now the file-size is doubled ( I imported a geoset to replace the old one with the trashed UV mapping)...

    Do you know an efficient way to reduce file-size ?
    A
    Damn, now it looks good from bottom, but bad from default view...
    I will try once more
    A
    Ahh, okay, thanks!

    Hm, I would completely have to remake the outer side, since I trashed the UV mapping. I will do so today!
    A
    Worse ? I think it has improved a lot ( remember the old one was nearly plain colour) ^^
    I will try to get over it once more, it already got a bit messy, maybe I will copy paste the outer ring instead of trying to clean up the UV mapping.

    Another point, what do you think about the bottom texture, the inner one, under the fire ? I thought about it and I think it does not match really, I think I will change it to the texture part I used for the inner parts, too. What do you think ?

    EDIT:
    Alright, I tinkered around, optimized particles and facing angle, the wrap shown by default should be fine, the other parts are a bit trashy though. I myself consider it not important though, as I can hardly imagine someone is using the little outer sides for anything, neither in cinematic nor as doodad.
    Also changed the inner bottom tile, it looks much better in my opinion.

    By the way, I noticed Mdlvis created a helper instead of a bone and I attached one attachment point to it, is it alright ? Since there is no animation involved or does it have to be a bone ?
    A
    Alright, updated it based on suggestions :)

    It surprises me how much time I needed, I hope with getting more experienced the time I need will reduce, too
    A
    Ah, thanks a lot, I will consider it! :)
    A
    Hello, I have a question concerning a moderation of you for my resource, I would like to receive some clarification, if you don't mind, please

    ----------
    change anim names to 'stand', 'stand alternate' and 'death'
    ----------
    Is this obligatory ? What if I have multiple Stand Alternate ? Do I name them Stand Alternate 2, Stand Alternate 3, Death 3 and so on ?

    What if it is an animated doodad, not being supposed to be a building, although it might be used as such, do I have to add building animations and splats then ?
    I'm good :) School's keeping me kinda busy, but I'm managing so far :p

    How 'bout you?
    Hah I have no idea. I couldn't figure out yours so I made a little something myself.
    Why are so many threads in the Graphic Design & Illustration section closed?Are they closed for no longer being maintained or requested to be closed?
    Cestitam vam popedu!. It was a good game, waves of emotions showered us yesterday, in the end by luck or ability your team won. May we have these matches again in the future, and hopefully we do return the favor ^_^
    Hey Can you Teach me how to Texture Animation in all Sequence
    because I Animate the Texture of the Wings of the Tyrael and have a Moving animation
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