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jonbon29
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  • The Death Sound is Called a Event Object, It is something like play an effect/sound/footprint at a specific frame that's why you have death sound, or attack sound, or foot print, or blood when unit dies, (Also the Dissipate sound and sometimes the walking stomping sound)

    To remove it, you just find the death sound among the event object
    in Node Editor (Camera Icon)

    D
    Tnx... But i am away from my laptop becuz of being overloaded with studies... So it may take time.. When i get to my laptop the 1st thing i will do is ur spell...
    D
    Hey.. is it okay if i give u ur spell a bit later.. the problem is my schools open on 19th and I was away from my laptop for these days..

    So.. u give me a deadline when 2 do it and i will complete it within that..
    Looks like someone accept your spell request. Thats good!.
    Sorry I was just very busy lately
    It's a little complicated but it uses hash tables to store a dummy unit worker (the tentacle). The three tentacles are actually workers.
    D
    Hey.. I was making ur spell.. how do u want it to be? like 3 level spell or a 1 level ultimate? (I am talking about the first one, berserker rage)

    It may take some time cause I've got a big project of my own and I've got less time in hand... (I've not even completed the 1st chapter of my campaign so please bear with me...)
    Di ko muna gagawin ah. Dalawa pa exam ko bukas eh. Sa tuesday free time ko kaya kung wala pang nagtake ng request at that time, try kong gawin.
    Its next week wednesday, im trying my best to stop my addicness to modeling and "try" to stop thinking about modeling so that i can study
    May pupuntahan lang kaya ang aga ko gumising. Naka-mobile phone lang ako.
    Engineering haha. Salamat sa feedback. Kapag may nakita kang bugs, pakisabi lang.
    Lakas mo ah. Mukhang nakakuha ka kaagad ng trabaho pagkagraduate mo.
    Sige goodluck sa mapa mo.
    Ahh.
    Madalas ka ba naglalaro Dota 2?

    Edit: sorry di ko nakita may sagot ka na pala.
    Hmm that's weird, my wifi also slows down on that period of time. Perhaps we have the same Internet Service Provider.
    Btw, do you play Dota2 regularly?

    Edit: taga pasig din ako.
    Really? Did I say that? Can't remember.

    Edit: I browse your VM and saw it. I was on mobile phone that's why I do not have WE
    My PC has always been ok. It was never broken. Where did you get that idea im curious?
    In the Buff name, make it like this "|cff00ff00Full Metal Armor|r" without the quotes.
    Also, take a look at your thread, I think I got what you want.
    Well... The Problem Is I don't know how to Explain O.O It's quite easy, you just playing it with model editor in the Material Manager and you'll find it

    Ctrl+Click on the part of model to Find out that mesh uses which material
    Material have Layers, Normally, without any effect/TC it will have only one layer
    But if you wanna do something advance/special or add TC, you can add more than one layer

    TC have 2 layer, One is the Main Texture setted to Blend (So the PLace should be Transparent will transparent+Blending into whatever texture added behind)

    and then add another layer that is the TC (Replaceable Texture ID1)
    It Seems that Down = Higher Layer
    So What I did there, is Ctrl+Click on the TC Part, go to Material Manager, and Remove the 1st Layer and then Setted the Main texture from Blend/Transparent to None (So that It won't look Invisible
    I can Disable the TC in the model, so... if thats the case, why not just let me disable the TC instead of wall texture stick on it?
    You know It is Possible to Remove the Teamcolour without replacing anything, You sure you want to replace it with wall texture O.O
    Okay I understand because I, are also busy finishing all the finals requirements in our university.
    Hm. At default, when you import the system into your map, there must be no text to be appearing. You apply the text manually. About that map (the system) just leave it be because the author intentionally put text to the map to show how damage detection works. (it will not affect your map anyway)
    May nangailangan lang nyan dito ehh iupload ko lang para makita niya kung yun yung hinahanap nya.
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