Infernal Cannon.
Anyway, I sort of... Forgot what his E should do.
Every spell <DREAMSEEKER> casts on enemy champions applies a stack of Fatigue. At 7 stacks, the next attack by <DREAMSEEKER> will stun the victim for 1 second, and reduce their vision to a maximum range of 300, which returns to normal gradually. (Over 5 seconds)
Once an enemy champion has been stunned, <DREAMSEEKER> cannot apply stacks of Fatigue to them for another 20 seconds.
(Ally stuns will also trigger Mindbreak at 7 stacks)
<DREAMSEEKER> slams the ground with a fist wreathed in blue flame, causing the ground to rupture in fire in a line. Enemies caught in the area of effect take <AMOUNT> damage, and have their armor and magic resistance reduced.
<DREAMSEEKER> channels for a moment, before summoning a small cloud golem. Once summoned, the Golem stays rooted in place, until a Champion approaches.
ALLIED EFFECT - The golem gently dispels itself, imbuing an allied champion with Restful Thoughts. While standing still, and staying out of combat, the affected champions' health and mana/energy regeneration gradually increase over the course of 4 seconds. This effect lingers for a further 3 seconds, and will stop momentarily if they enter combat.
ENEMY EFFECT - The golem violently dispels itself, cursing an enemy champion with Hateful Visions. For the next 6 seconds, the victim will take <NUM> damage each second, and have their armor reduced by 2 per second, lingering for 3 seconds.
<DREAMSEEKER> raises his hands above his head, and channels for a maximum of 15 seconds. While channelling, <DREAMSEEKER> draws on the thoughts of all nearby units and champions. At 7 seconds, <DREAMSEEKER> can re-activate Endless Nightmare to unleash volleys of Mindblasts.
STACKS - Every 3 seconds, <DREAMSEEKER> draws in one Hope stack per ally unit or champion drawn from, and one Hate stack per enemy unit, champion or monster drawn from. For every 20 total stacks, <DREAMSEEKER> can cast an additional Mindblast, with reduced damage.
MINDBLAST - Upon casting, <DREAMSEEKER> unleashes a volley of 4 tightly-knit missiles dealing <NUM> damage to all enemy units hit, and healing all allied units hit, prioritizing Hate stacks on enemies, and Hope stacks on allies. If only allies or enemies are struck, ALL stacks are consumed to provide additional healing or damage.
PSYCHOSIS - If <DREAMSEEKER> does not unleash any Mindblasts after 15 seconds, all Hate stacks are consumed, providing +2 AD and AP per stack for 5 seconds. All Hope stacks are also consumed, providing +1 Armor, Magic Resist per stack, aswell as +50 Movement Speed for 3 seconds.