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Kam
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  • Those maps hardly have any player slots. Paradise Shoals maybe but the other ones hardly seem to be suitable for a funmap evening.
    Well yes, though it's better to suggest the map to play while attending a funmap evening. Btw, a friend of mine searches for a wc2 clone in wc3. Your project seems modified, I cannot find a download link for Scars of Conflict. Do you happen to know a ready-to-play project that exactly aimed to imitate wc2?
    For that offer that I asked you few days ago, can you take a picture of all dwarf models in HoS mode and send it to me? Because I am unable to do so... If you have any spare time of course ! Thanks in advance ! =D
    Hmmm I dont think so. There are some Stygians and things like Sargeras, Azshara and some others.
    Actually I'm kinda skeptical about releasing those models. I want to release them, but I don't want them to just be loitering around someone's files after I've searched for months for those models. Plus I don't think JokeMaster, Deolrin, and supertoinkz completely agree with releasing their works without permission first. I know Sellenisko and takakenji are alright with it since they've released several already.
    I know Alagremm and Sellenisko agree on distributing them but Idk about supertoinkz, JokeMaster, Deolrin, and takakenji. Yes I do have the link to the original forum.
    Hey Kam :) I have most of the models used for the old FoD mod by Alagremm and co. I was just wondering if you want to add them to your Mod Compendium thread?
    I can't really give you feedback on the Swindler based on the short time I played him. He was my second hero (I wanted to get him as my first but couldn't get him because of the long stock start time) and by the time I had purchased him I had nearly won.
    Yes, there are many more. I will send other pack of models when they are ready and finished :) this was just first part.
    Rommel will make some statement ;) he is working on it. And the pack will be updated. There is still much to be done.
    Let's be honest, you're having too much fun having all those HoS models to yourself! Don't worry I'll keep your secret :p
    Still haven't gone and done it! I'd be happy to test those Naga and I keep forgetting! Maybe this evening.
    I've got the info from Rommel abotu the HoS release...it was very clear "Just do it." So hopefuly tommorow evening I will send you the pack with all the model I finished, edited and made for HoS so far. Than we can start organizing the Compendium. Of course some pictures of preview will also be made.
    No I am not. I just live in Prague and study there evolutionary and ecological biology on Charles Unversity. I really like it here.
    Well, I could have kept working on it, of course, had I seen a point in that. But without my modeller friend and an icon creator, for a game that's close to death (try to find a proper game on Bnet...), it's just meh.

    The engine gives me freedom. And a lot of experience of course. Oh, how much! I've never felt this good before in my life. It's amazing. Now of course it's still fairly far from being actually usable for something, but I've already got a lof of things implemented. Actually, it may not be that from from being usable. I mean it's got support for scripting in the form of an embedded python interpreter, it can load meshes & textures, it has a feature-rich UI, it can generate terrain from heightmaps, render in HDR, motion blur, depth of field, layered fog, FXAA, a pseudo-len's flare, camera vignettes, color luts, it can also render scriptable particles & beams and supports various light types. Now of course, nothing is perfect, and everything needs some or a lot of additional work, but still, for a one man project and having completed only an introduction course to graphics, I think it's pretty decent.

    I might actually put something together using my engine, one day. Who knows? I plan on doing everything I can, for educational purposes, mostly, and it might actually become something usable.
    Well, I haven't opened WE for mooooonths. I've been kinda busy working on my OpenGL game engine. And with my studies, of course. So it's pretty much in the same shape I left in... IDK, january? Last september? Something like that. I honestly can't remember, the last 2 semesters were so damn busy.
    Hey Kam do you have this model? It was called Electrician from Wc3sear.ch.
    Ohhh, I see. Well, I don't have any resources myself, however that fellow who came by earlier and mentioned FoD on your visitor messages has the fullest collection compiled in the last 4 years. Might as well ask him, unless he wants to keep it for the mod.
    Hey Kam, you've been here for 10 years already. I was just wondering if you have some resources from the old Fall of Draenor mod? I know you've been collecting a lot of resources throughout the years
    Hey Kam, I'm not sure if anyone else has reported this to you, but your Ruined Lock's upkeep values are inconsistent with the other maps. (Low Upkeep's threshold is 50, High Upkeep's threshold is 80, unlike all the other maps with a 120/130 threshold.)
    I see, however I think it's hard to execute to this map, and to mention there is several areas where flying units can go over forest/cliffs so that ground units and sea units can't follow them.
    Jää Maa

    Above the link for the current progress of the map. Only North-West corner mainly decorated and I tried some decorating methods, how do you like it?
    Hello Kam, I am currently working on a new map using Icecrown Glacier tileset. The map has a lot of water on it so I thought you might be interested in it, it's still on the early stages of progress but I decided to show you a picture.

    Pastebin link
    Hopefully sometime soon I'll have some time to sit down and check them out. They were sounding pretty cool.
    Just a reminder, are you going to update the Severed Isles terrain or is there something you do not like?
    The Garrison.blp is in the "Workbench" folder in .tga format, you just need to convert it. As for the human flag, it is for an old version of the barracks that you might not want to upload anyway. Thus I can't find it :D
    Sorry for the inconvenience, I just zipped the whole folder without looking :/
    Hi Kam! I've played your Tides of Darkness map plenty of times and I'm really inspired by it. I noticed that your buildings for the lost ones have a unique birth animation. I was curious as to whether that animation is put in there via triggers or do all your models have a "birthlink" attachment? I am still a newbie map maker but I'd like to change the birth animations of some of my buildings to all have the same birth animation. I was wondering if you could maybe teach/tell me how to do this?
    (Posted this on my own visitor messages somehow, here's something I meant to say to you last night:)

    It's super late at night and I just ripped off the hero glow in a couple minutes with the matrix eater and I need to go to sleep. But, I just noticed you were hoping for dissipate -> decay conversion, which will take more time.

    Here's something you could use as a standin. Maybe if nothing's shakin' tomorrow I could make dissipiate -> decay.
    https://dl.dropboxusercontent.com/u/92572084/Warcraft/models/SealedPython.mdx

    That really makes me want to just program a button in the matrix eater for decay anims -> dissipiate and dissipate anim -> decay anims. Seems like the world needs that button.
    Oh I will finish it today (I think). My school started yesterday so been a bit busy because of that but I think i'll finish today.
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