FML, this does not exist in my triggerdata.txt
[TriggerParams]
// Defines possible values for variable types
// Key: arbitrary text
// Value 0: first game version in which this parameter is valid
// Value 1: variable type
// Value 2: code text (used in script)
// Value 3: display text
//
// Note: If the code text is a literal string, surround it with backward single quotes (`),
// and they will be converted to double quotes in the script.
//
// Effects
LastEffect=0,effect,"bj_lastCreatedEffect","Last Created Effect"
// Integers
IntegerA=0,integer,"bj_forLoopAIndex","Integer A"
// Unit
LastUnit=0,unit,"bj_lastCreatedUnit,"Last Created Unit"
// Item
LastItem=0,item,"bj_lastCreatedItem","Last Created Item"
// Button
LastButton=0,button,"bj_lastCreatedButton","Last Created Button"
// Destructable
LastDestructable=0,destructable,"bj_lastCreatedDestructable","Last Created Destructable"
// Fog Modifier
LastFogModifier=0,fogmodifier,"bj_lastCreatedFogModifier","Last Created Fog Modifier"
// Hashtable
LastHashtable=0,hashtable,"bj_lastCreatedHashtable","Last Created Hashtable"
// Image
LastImage=0,image,"bj_lastCreatedImage","Last Created Image"
// Leaderboard
LastLeaderboard=0,leaderboard,"bj_lastCreatedLeaderboard","Last Created Leaderboard"
// Lighting
LastLightning=0,lightning,"bj_lastCreatedLightning","Last Created Lightning"
// Multiboard
LastMultiboard=0,multiboard,"bj_lastCreatedMultiboard","Last Created Multiboard"
// Quest
LastQuest=0,quest,"bj_lastCreatedQuest","Last Created Quest"
// QuestItem
LastQuestItem=0,questitem,"bj_lastCreatedQuestItem","Last Created Quest Item"
// Terrain Deformation
LastTerrainDeformation=0,terraindeformation,"bj_lastCreatedTerrainDeformation","Last Created Terrain Deformation"
// TextTag
LastTextTag=0,texttag,"bj_lastCreatedTextTag","Last Created Floating Text (TextTag)"
// Timer
LastTimer=0,timer,"bj_lastStartedTimer","Last Created Timer"
// Timer Dialog
LastTimerDialog=0,timerdialog,"bj_lastCreatedTimerDialog","Last Created Timer Dialog"
// Uberplat
LastUbersplat=0,ubersplat,"bj_lastCreatedUbersplat","Last Created Ubersplat"
// Weather
LastWeatherEffect=0,weathereffect,"bj_lastCreatedWeatherEffect","Last Created Weather Effect"
this exist but not the rest
[TriggerParams]
// Defines possible values for variable types
// Key: arbitrary text
// Value 0: first game version in which this parameter is valid
// Value 1: variable type
// Value 2: code text (used in script)
// Value 3: display text
//
// Note: If the code text is a literal string, surround it with backward single quotes (`),
// and they will be converted to double quotes in the script.
//