Haha. Okay. It's a map which have 2 teams that consist of 6 player each (6v6). A team main objective is to destroy the other team main base. (Pretty much like DotA in this part) But instead of putting towers that defend the road, I made base that gives extra gold and resources ( change from lumber). Player will have to snatch those bases from the enemy if they want to have the advantage, like having more golds than the other team. Much like a base conquer stuff...Total of 11 base and 3 roads. The road are pretty irregular from now to what I'm doing but I'll try to balance it. >_< Anyways, there will be a captain of each team that i still dun know if i would let them control the creeps attack >_< but I'll make the captain able to 'buy' skills (extra skill that applies to the game to give advantage using resources) I thought I wont make the non-Captain to be able to use skill as they can spam the skills the Captain doesn't want. >_> I made a time limit mode too if player wants to. After time ends, the main base which have lower hp lose but if surprisingly the HP are the same, I'm making the draw. I also thought of making another alternate win Captain Mode, a mode that you have to kill the captain to win but captain will have extra handicap xD but I dun know if I have to create a small PvP room for that. I'm also adding extra stuff like Roshan in DotA but not Roshan.. xD O yea, Players are to pick heroes from tavern. So far I only got 8 done... But the thing I'm worried if there is already a type of this map out there >_>
Also I want to know how to make special effect in a trigger ability looks nice since I'm always making a unit for the special effect just to change the size and make it looks a bit nice >_<
Sorry if grammar sucks, I repeat myself around there, having a ridiculous idea or stuff that makes you a bit angry >______< I'm wondering if I'm still missing something...