guess who?
does this look ok?(does it work fine, could it be done better, etc.)(in your damage modification trigger, the critical strike part)
DMGS Get Critical
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DamageEventType Equal to 0
(Unit-type of DamageEventSource) Equal to Meat Wagon [6]
Then - Actions
Set DMGS_CriticalChance = 7.00
Set DMGS_CriticalPercent = 1.75
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DamageEventType Equal to 0
(DamageEventSource has buff Undead ) Equal to True
(DamageEventSource has buff Presence of Death ) Equal to False
(DamageEventSource has buff Dullahan's Presence ) Equal to False
Then - Actions
Set DMGS_CriticalChance = 7.00
Set DMGS_CriticalPercent = 1.75
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DamageEventType Equal to 0
(DamageEventSource has buff Undead ) Equal to True
(DamageEventSource has buff Presence of Death ) Equal to True
(DamageEventSource has buff Dullahan's Presence ) Equal to False
Then - Actions
Set DMGS_CriticalChance = 12.00
Set DMGS_CriticalPercent = 1.75
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DamageEventType Equal to 0
(DamageEventSource has buff Undead ) Equal to True
(DamageEventSource has buff Presence of Death ) Equal to False
(DamageEventSource has buff Dullahan's Presence ) Equal to True
Then - Actions
Set DMGS_CriticalChance = 10.00
Set DMGS_CriticalPercent = 2.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DamageEventType Equal to 0
(DamageEventSource has buff Undead ) Equal to True
(DamageEventSource has buff Presence of Death ) Equal to True
(DamageEventSource has buff Dullahan's Presence ) Equal to True
Then - Actions
Set DMGS_CriticalChance = 15.00
Set DMGS_CriticalPercent = 2.00
Else - Actions
edit:for this one too
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DamageEventType Equal to 0
(Level of Battle Expirience New for DamageEventSource) Equal to 1
Then - Actions
Set DMGS_CriticalChance = 3.00
Set DMGS_CriticalPercent = 1.60
Else - Actions