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MasterTrainer

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  • Perhaps, I'm skinner, but I need some pictures maybe can help you. It's so hard. If you want to do now, you need these tools:
    - Adobe Photoshop.
    - BLP Lab (by Shadow Daemon)
    - Warcraft III Viewer.
    - Paint (by Microsoft)
    Wait for me some hours, I'll call you soon.

    Also I'm an iconer, too. A person received my pack icons for Northrend Buildings by Ujimasa Hojo *_*
    Remember that there are some special effects which doesn't have any death animations.
    I'm not the best of teachers, but the basic concept is pretty easy to teach:

    You have a max index size (integer)
    Every time you want to registery new data for an instance, you increase the max index size by 1, the use the variable as an array index for all the other data.

    I personally like to have an index for every component of an instance (i.e. each dummy) but that's my personal preference.

    you then use another index variable and run a loop for each (variable) from 1 to (max index) when running the loop

    the harder part is the recycling, to recycle when you find an index ending in the loop, you set all the data of that instance to the data of the max instance, i.e.
    set (variable[index]) = (variable[maxindex])
    for all the data, then you reduce the max index size by one, and the current index size by one and that'll recycle it, that's pretty much all there is to it
    You should have used your own projectile system, using others is such a hassle. Anyways, for the facing, you forgot to change the dummy facing in the cast trigger, since you run his missile system there. Good thing though, this map uses dynindex. :cgrin:
    Triggers with periodic event are not instant. If the requester wants wave-like, you can use carrionswarm. Otherwise, you have to use the projectile system. :cgrin:
    It is fine. Take your time

    Btw you said you nominated me but I, in all honesty, can't see it. So uhm, elaborate?
    Lol. Don't worry I am not GUI-illiterate. I can manage with that.

    Oh and btw did you test the desync thing?
    Thanks :)

    Btw I'd like to sign up as a member for your AoS (lore and spells ftw). Hope you will agree.

    Oh yeh. I get the picture of your system. It would be better if you are to include other shapes or it would become too simple as systems are supposed to be as versatile as possible.

    Another thing, I admit that my lack of advanced GUI knowledge is indeed true. However, the truth is that I abandoned GUI one day and decided to forget the intermediate-level knowledge I acquired completely to advance to JASS hence my current strange situation. It is not like I am an alien you know :)
    Two projects? What are they?

    Btw what is that Effect Line system of yours? The name isn't really indicative.

    Oh and there is this little thing. I'd be really glad if you can, well, help me test if CSS is desync-prone. Just modify the test map, run multiple warcraft 3 instances (there is a tutorial for that) and test the info panels. Like this: player 1 selects 1 unit and player 2 selects 2+ units. Then enter the info panel command for both players and see what unfolds.
    ...
    I never expect that someone will actually be shy of me, I thought I was acting clumsy enough to be ignored by everyone ^ ^'
    And what's more I didn't expect, I was compared to Mag and Maker... do I look that cool? Those are like the best vJass'ers, I'm not even worthy talkin' about them, lol. That JASS thing, I was just CnP'ing those codes at that time, it's not that easy to memorize those, good thing I did now. ^ ^

    I was just like that 4 months ago. Testing Tank-Commander's awesome spells and wondering how he used those cool imported stuff (he didn't use any)... you'll have your chance too, after a month or two perhaps ^ ^
    No, It didn't take me a short time at all. Honestly, it took me more than 4 hours to make it like that, and it's not even finished yet!

    Well, its 2AM (midnight here) ^ ^
    Good morning to you, I guess, since 8 hours had already passed.

    Thanks for that message, that's the nicest thing I've ever read since I joined THW.
    I believe it's just memorizing the codes. There are lots of better spell makers out there, they'll give you a better answer.

    Sorry for the late response. I'll review your spell now, just got busy finishing my work at the contest.

    Lol, I don't have "great talent". Those compliments doesn't suit me ^ ^'
    Everything in this world is affected by gravity, which is an acceleration, and because acceleration is an increase of velocity over time, it makes the movement of falling things react in a parabolic form.

    Check this GIF:



    If this is a projectile, it will move at constant speed in horizontal direction and in vertical direction it will increase in 9.81 m/s, each second, the speed. If you see the resulting path, this is the parabolic form.

    For more info: you can check this link: http://www.physicsclassroom.com/mmedia/vectors/bds.cfm (in fact I think they explain better than me :P )
    The current time for me now is 10:33 PM Friday, May 24, 2013 to answer your question.

    To be more exact Eastern Time (US & Canada) is what it is.

    You may PM me though whenever you want. I'm a night owl and get few hours of sleep anyway.
    ----------
    If you would please PM me your messages because based on recent events Hell_Master (no offense if he sees this, though I hope not) incessantly stalks my (possibly different people's too) conversation with other users.
    Report
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    One time stalk, yep, Hell_Master is Hive Stalk King :cgrin:
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