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rulerofiron99

Profile posts Latest activity Postings Experience Resources About Medals

  • ruler... if someone knows how to spell your name, he is a good friend.
    <span style="font-size: 9px">rulerofiron99</span>
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    2. Quest for 1 player only?

    Question - this cause desynchronization?
    Answer - Yes but if u use Enable/Disable quest then No
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    Found this in the link you've given me. I have to find the problem. :jd:
    I bet the problem is here :
    "Quest - Enable quest"
    Because... usually when you enable a quest, it is enabled for all players. So when i enable it for one player it has to cause some crap. When i hide/unhide units, there has to be another unit that interacts with the hidden unit to cause a desync. In the case with the quests, it's the game it's self that may be causing the desync. I will remove this action and test right away.
    Btw, don't respond in your profile. Respond in mine, so that i can see it.
    Don' be tolkin' to jaself, mon. :D
    Hm... i also tried this :
    One unit is at one part of the map, another one at the opposite part of the map.
    When i do my action with the first unit, the second one can't see the special effects, the dummies, doodads and even the other unit. It still desyncs...

    God hates me.
    Lol... you laugh happily, i evil-y.. :mwahaha:
    So this is what i do in my triggers. Can some of those action cause a desync? (i do all of them for 1 player)
    Enable a quest (variable with array)
    Destroy a special effect (variable with array)
    Flash the dialog button
    Create a special effect that is attached to a dummy
    Mark quest as completed (variable array)
    Show/hide dummies
    Show/hide doodads
    Units can't interact with the dummies, they can't select them, can't collide with them... same for the doodads.
    Is it normal for desyncs to have several seconds delay? I mean, a desync occurs but you get disconnected after some time?
    Can you check what i wrote here? Could you tell me what actually happens?
    Thanks in advance!
    Is that thread about the model of the Corpse Bomb, just to improve your spell in a visual way ?
    I think it's quite a waste if you would do such things.

    I mean, you can start a new resource instead of modifying resource that's only based on visuals.
    Well the right/left angle is right.Now it seems that I don't need the 3rd number at all.Or do I?Now I know that (Facing - Source) Less than or equal to 90
    (Facing - Source) Greater than or equal to 270
    is for front to right angle of the unit, yay.Thanks for everything and happy new year!(very soon)

    Edit:I hope you will notice this edit :p
    Last request:check if the trigger is ok/leakless and other stuff :p.Trigger is so big the only way I knew to show it to you is via picture :p.Damn 5000 letters...I hope you will be able to see and read it.
    I shall give you no rest. :)
    About that block...

    your formula:
    Set Source = (Angle from tempLoc2 to tempLoc1)
    Set Source = (tsSource + 180.00)

    Is this the fixed version?
    Set tsSource = (Angle from tempLoc2 to tempLoc1)
    Set Source = (tsSource + 180.00)

    "fixed"' has stSource as first.Right..?It works this way :p
    If 45,45;315 is for front, how to do sides?
    Example:Right side is 0,-270;X. X=how do I calculate the 3rd number (315)?
    Are the first 2 for right side at all?:/
    Answer when you get the time.I'm not in a hurry.
    Thanks in advance!*happy smiley*
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    That's brilliant, it fixes a system I was about to give up on. Thanks!
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    I'm glad I could help you :)
    About the damage system again...Does evasion stack such as:demon hunter has 15% evasion and aura (buff) that gives 50% evasion.Does he have 65%, 15% or 50% evasion?
    You sir, are god damn epic and helpful.Btw, what happened to that fusion system?

    Question:What variable type are facing and source?There are supposed to be 2 "sources"?
    Set Source = (Angle from tempLoc2 to tempLoc1)
    Set Source = (tsSource + 180.00)
    Aaaand me again.Is it possible to block/evade attacks only when attacked to front?I think it is possible with some angles=blocks only when takes damage to front, back, side etc...Can't make a damn cone without "_"

    \ block /
    _\area/
    __oOo
    __Footman
    I know that special effects on points leak, but do they leak if they are on a unit?
    DMGS Get Block
    Events
    Conditions
    Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    DamageEventType Equal to 1
    (DamageEventTarget has buff Inner Fire) Equal to True
    Then - Actions
    Set DMGS_Block = 25.00
    Special Effect - Create a special effect attached to the overhead of DamageEventTarget using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
    Special Effect - Destroy (Last created special effect)
    Else - Actions
    Neither do i! I mean, i have played it a lot in the past. But i am not playing it for 3-4 months.
    LOK'TAR OGAR, MY FRIEND!!!
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