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Darkfang
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  • Your map is protected. I tried to extract it with mpq master but i cant see specific names. There are so many blps i dont want to extract them all. Cant you upload it on pastbin?
    Reputation (+1):
    (Bundle) Those Aura Target's are just the thing i need,which i have continously searched for througout development process of my mod but found none. Now i have em thanks to you,+1
    Hi,
    those aura target mdls are just the thing i need.
    Can you make one for Obsidian regen aura too ?
    Hmmm... perhaps? Because if you noticed, the 4 orbs I made are actually the ones that are purchasable from melee maps (that is meant for my map), so dont hold your breath. But still, I might make it when I wanna take a break from my map.
    Great!!! link??

    BTW, have you decided what to remove?? because right now it has too many features that the map itself is too heavy and for any newcomer, they don't know what to do, and they had to wait 10-15 minutes to load the game. The only way to improve the loading speed is using the widgetizer, but it works only with finished product and it can't be edited after that. widgetizing the map will increase more the map size.

    Really, try to stop for a moment and think what genre is you map, what kind of features really will give a real bonus to it and which others will tend to confuse rather than interest the user. This will help you to get a stable map and it will ease the coding part.
    I really want to do it. But my PC is on trouble. Im manging to fix it. If you still dont have a modeller till i have my PC fixed. I'll try to help :)
    I'm going to start reducing the load by reducing the amount of handles created, from now on this map will be vjassified, I suggest to have my JNGP in order to guarantee a proper interchange of ideas. I'd like to ask you to keep the communication in the Blizzmod thread from now on.

    Hugs!!!
    I had an issue with your map and I screw some things. Can you send me an upgraded version??
    Hi Darkfang, sorry for my no life signs :p

    I've been busy with RL and in the nightmare of Christmas Shopping. Please indicate me what recipes you would need.

    In order to make the developing, I'll do it in separated test maps.

    Please visit your thread @blizzmod and place the style of combinations you want to have.
    I am glad that you are back to your map, mate, but that working in library can be great. :)
    Yes, i want to help in your map, but, unfortunately, i am new to complicated triggers. I will see what i can do, so plz send me your map.
    I added you on fb, my name is Márk Gordon.
    I'm checking your map... I need to know if you allow me to use JNGP and vjass.

    BTW, your map has a serious lag, it requires a lot of optimization and you've reached the GUI limit in effectiveness. Any improvement must come from unify process in single timers. Additionally many effect like the spiders put more load to the game.

    I consider to review what's important in your map and what not. I see many things are only eye candy but they don't promote anything to the map itself.

    Let's talk in your thread.
    I'm currently making a new melee map, you can check that one out if you think it will fit on your DH map. But if you want a specific tileset just tell me and if that is not what i'm currently working on, then probably i'll do it next.
    The texture needs an alpha channel to support TeamColor, has nothing to do with the model itself. I'll try improve the tail but the model is bad edited before I got it.
    1) You made the skin for this? or is a picture recolored?.
    2) The glow in the body is TeamColor right now.
    3) The feets can be added.
    4) If you don't need the Attack animation can be named as Spell.

    Edit: For the Mana Wyrm, I'm sorry but I suck making animated units. Why don't you take it from wow? I think is allowed right now.
    Sure :D

    Just visit my site and in the wc3 section I'll give you a hand in your project.
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