No no you don't understand.
If you add Chaos to a unit, then you add locust, then remove it, the unit will obey pathing and be targetable, but not selectable. The reason for me desiring this effect is to make units in a squad that are not the leader, totally unselectable, but still usable via triggered commands.
Now, I've got a basic idea of what I need to do... Which is, create a dummy unit, add Chaos to turn it into the desired unit(s) (I have no idea how I can connect the right version of Chaos with the right unit without using If/Then or like 200 levels for Chaos and Point Values), then add and remove locust.
It would be easy to do this to 1 unit, 'cause then I only need 1 version of Chaos, and I don't need to check what type of unit I'm creating, but when I'm doing this with 30-40 different units, I can't run 40 If/Then checks, it would crash the game every time you train something...
Btw the way I check what version of Chaos I need is through the trained unit, he is uneffected by the locust stuff, so that he is the leader and selectable.