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There is a limit to how many caches a (game)profile can have.
Multiplayer caches are lost after the game has ended, so it ain't a big deal
For instance Dota uses game cache and I have not had a problem with it
Seems so
Game cache is very flexible ( no limits, store anything anyway you want).
And if combined with structs is so easy to use. Cause you only have to store integers, and no I2H
No idea D: I'm not much around, so i don't really know what is happening, all i know, frosty(and now hermit) got banned, and some others got chat banned...
But i also heard that some got unbanned... so its like i know nothing D:
Just wanted to inform you that the hommw3 project is back on the move(yay woot yay). In the following days, we are all to focus on systems. I know you have a lot of things to do for school so i won't bother you with anything now Also, there may be a beta release soon.
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